Author Topic: Rendering Fur with Standard and Polys  (Read 1284 times)

2021-12-29, 14:50:42

conna2005

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I have Problems to render short Fur. The Standard Setting for Hair in Corona is Noisy.

If i convert the Hair Object into a Poly Count the UVW Mapping does not work in the Diffuse Channel of the Corona Hair Shader.
I dont know what Setup i must do to Texture Poly Hair in Corona.

The First Picture is with Corona in Standard and Poly Count.
The Last is Rendered with Redshift with the same Thickness and Height of the Hair Object.

Is there a special Way to render Polyhair with a UVW Texture Correctly ?

2021-12-29, 16:46:42
Reply #1

Beanzvision

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Hi, In this example the texture was added only to the diffuse channel and in the color channel, the Melanin was raised to 100%. No other changes were made to the hair material. I hope that helps.

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2021-12-30, 15:26:53
Reply #2

conna2005

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This Time i tried another Model and a different Light Setup. The Fur is Thicker. The Fur at the Head is hard to manage.

I would like to have more Details in the Fur. The Hair should be sharper, but i am happy to manage this Result.

Any Help how i can sharpen the Fur would be helpfull.