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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog
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Topic: Post-1.0 Daily builds changelog (Read 41548 times)
2016-05-01, 23:34:09
Reply #120
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Getting very close to 1.4...
Made falloff map evaluation much faster
Hopefully crashed fixed with multiscatter + interactive
The lower bound value of filtering blur in CoronaBitmap has been changed from 0 to 0.01
Fixed regression bug in falloff map introduced in last daily build
Adaptivity is recomputed at render end, so user sees actual noise level
Misc UI tweaks
Autosave now saves both tonemapped version and the usual raw version for resuming render
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How to get minidumps for crashed/frozen 3ds Max
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2016-05-02, 19:54:21
Reply #121
Ondra
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Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
RC2 is out:
Fixed crash when denoising extremely large images
Upgraded material converter to v1.26
CShading_Beauty denoise amount range changed to 0-1
Fixed: noise level getting stuck when using adaptivity with denoising and render selected
Fixed: noise level being reported differently for native vs. Corona region
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-05-03, 19:32:09
Reply #122
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
1.4 RC3
Fixed parsing of some scenes with forest pack taking too long
Incorrect gamma warning is now displayed also for Normal Bump maps
Fixed error popups for incompatible, but disabled baje render elements:
https://corona-renderer.com/bugs/view.php?id=1798
Fixed: Denoising blurring fireflies in some cases
Added New warning that is shown when resuming render done without denoising while having denoising enabled (might cause denoising to work incorrectly)
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-05-05, 20:18:11
Reply #123
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
1.4 RC4
Fixed enable/disable submap button in Normal Bump map not working
Fixed objects with zero scale rarely causing crashes
https://forum.corona-renderer.com/index.php/topic,11778.0.html
Speeded up noise calculation when render finishes
Include/exclude mode is now always set to “exclude” when new object is created instead of sticking to the last used value:
https://forum.corona-renderer.com/index.php/topic,10887.0.html
Increased performance of viewport-displayed corona maps
Fixed problems when one corona map is displayed on multiple objects
https://forum.corona-renderer.com/index.php/topic,11426.0.html
Fixed shading issues when using rounded corners + excluded geometry
Further decreased parsing times in some specific scenes (forest pack)
Wxwidgets asserts are now handled through our error reporting system
Tweaked freezing controls for denosing/adaptivity based on render engine selected
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-05-08, 12:14:51
Reply #124
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
1.4 RC5
Renderstamp is no longer used in texture baking renders
Fixed “System exception” when doing render to texture while interactive rendering is on. The baking still does not work though
Bugfix in direct light solver for many lights
Fixed random wxwidgets asserts in history tab
Fixed default path handling for texture baking
Fixed autosave .exrs not converting % placeholder to statistics
Added offset and camera mode to velocity pass
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-05-12, 16:40:11
Reply #125
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed Corona ColorTex working incorrectly in anisotropy/anisotropy rotation slot
https://forum.corona-renderer.com/index.php?topic=10784
Fixed garbled image in history A/B comparison
https://corona-renderer.com/bugs/view.php?id=1868
Fixed crash in render history
https://corona-renderer.com/bugs/view.php?id=1869
Fixed some very small triangles missing when doing texture baking
Render history now always keeps at least last 2 items
https://corona-renderer.com/bugs/view.php?id=1867
Render region button now changes icon when disabled
Render to texture: added support for padding
Added tooltips to history tab
Fixed loading of scenes with huge Corona bitmaps
Made thumbnails in history tab smaller
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-05-15, 12:57:24
Reply #126
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
probably last RC: RC7
VFB history buttons/text now have fixed width
Made displacement slightly faster, up to 30% speedup
Fixed bug in texture baking - missing geometry with flipped texture mapping
--> Released as 1.4
«
Last Edit: 2016-05-17, 11:11:07 by Ondra
»
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog