Author Topic: Grass scattering  (Read 24428 times)

2015-06-04, 00:51:23
Reply #15

burnin

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It's not problem with poly count, but object count. It starts at around 30.000+ objects (even without any geometry/ nulls only).

2015-06-04, 01:52:56
Reply #16

fLuppster

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Yep, thats the point. Thats why i dont understand where you see all the "nonsense" @ Han...

2015-06-04, 12:51:45
Reply #17

kod3d

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Well I just rendered a super dense field of grass with 117.000 instances and 460M polys with Carbon Scatter and there was No preparation time. None! That wasn't the case with surface spread or mograph. Also RAM usage was 1.5 gigs out of my 64. I don't know how carbon does it but it looks to me that it somehow overcame the standard C4D problem with many objects. At least it feels that way. I repeat I bought the program like everyone else and i don't work for them! It used to be a crappy program back in the beggining it would crash a lot but nowdays no crashes and its a solid tool.


2015-06-04, 21:13:45
Reply #18

Han

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PT+PT 297,000 clones with MoGraph preparation scene about 30 ~ 40 seconds.
8.7 M polygons
12 GB of RAM
2560х1600

PT+UHD  297,000 clones with MoGraph preparation scene about 30   seconds.
8.7 M polygons
- 4096х3112   
- 13.6 GB of RAM
https://www.dropbox.com/s/u591ak2d8xpeokw/T3.png?dl=0

Future releases will Corona the proxy and then we go back to our subject.
« Last Edit: 2015-06-04, 22:50:09 by Han »

2015-06-05, 12:39:29
Reply #19

burnin

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Nice workarounds ;)

2015-06-05, 13:14:56
Reply #20

Rhodesy

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Thats and interesting test @Kod3d. I bought carbon scatter when it was on offer recently but only tried it for a short test and just found the workflow more of a hassle than surface spread as it seemed more disjointed from C4D and more its own thing. But perhaps thats its strength and does all that generation outside C4D, I will dust it off and give it another go now. Cheers

2015-06-05, 22:17:12
Reply #21

alekba

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I hope that in future versions of Corona will be supported Hair render, in a similar way as in Vray, or Corona team maybe make Corona own scatter for C4D. Anyway it is necessary to be patient, I have no doubt that we will be rewarded with some nice solution.
  Do not know how  works surface Spread, but mograf have some..... limitations. For example, when distribute clones on surface you need much more clones than is required or be visible, but they eat your resources. So you can with Hair make distribution for clones. In Hair menu choose add Hair guides and set  guides numbers to 1 and for min. spacing put value depending of grass patch size, then simply draw.  In generate tab chose spline, make Hair object editable, disable hair render. In cloner menu chose object mode, and put hair spline there. In that way have control how many clones have and his distribution.
 I hope you understand my  Tarzan tongue :p

2015-06-19, 11:35:33
Reply #22

Barba

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How do you make grass with Corona? i m looking for it to make carpets

2015-06-19, 13:18:03
Reply #23

Old man

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2015-06-22, 11:52:46
Reply #24

Barba

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Ok thanks I'll check it
.)

2016-03-03, 21:32:42
Reply #25

fla

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I've made a short video about the topic CarbonScatter vs SurfaceSpread.

If there's intereset in these kind of video I'm ready to make some more.

thanks
matej

2016-03-04, 17:09:56
Reply #26

Rhodesy

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Thanks for the vid - thats mighty impressive. I am trying to install my carbon scatter on my R17 but I can only seem to get it to work on R16. There is an update but it doesnt seem to do anything for me so far. I do wish eon would just do a simple installation like everyone else!

2016-03-04, 17:55:12
Reply #27

fla

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@Rhodesy: I'm not completely sure but I think it sad somewhere that it runs R17. Good luck with it!

2016-03-04, 21:50:50
Reply #28

4b4

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Deffo worth checking out forester as well. http://www.3dquakers.com

It's very tightly integrated in C4D and has excellent cloner options and a load of in depth tutorial videos.   There's a thread over at cgsociety about it as well, seems to be pretty highly regarded.

I've always hated grass but I get on alright with it now and it plays nicely with the variation shader as well.

2016-03-04, 23:05:52
Reply #29

Nejc Kilar

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Deffo worth checking out forester as well. http://www.3dquakers.com

It's very tightly integrated in C4D and has excellent cloner options and a load of in depth tutorial videos.   There's a thread over at cgsociety about it as well, seems to be pretty highly regarded.

I've always hated grass but I get on alright with it now and it plays nicely with the variation shader as well.

slightly offtopic question but does the variance shader work with Corona for things like grass and leafs?
Nejc Kilar | chaos-corona.com
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