Author Topic: Some practise with Marvelous Designer  (Read 3461 times)

2013-07-23, 23:46:34

Sovcat

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Been playing around in Marvelous Designer, exporting to MAX, rendering with Corona (Texmap + coronaAO) and little photoshop.
Is there a way to get max/corona to automatically combine the render and the texmap AO together? What iv'e been doing is throwing the AO output ontop of the render in photoshop and giving it a 20% opacity, then merging the 2 layers...


2013-07-24, 08:38:24
Reply #1

Ludvik Koutny

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There is not any need to use AO pass in the first place.... unless you intend to make corners in your rendering look dirty...

2013-07-24, 09:05:05
Reply #2

Sovcat

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Take a look at pic "A" and pic "B".     "A' is the normal render output. And B has AO applied to the pillows and bed sheet.
See how the folds have more realistic shadows? It looks a bit dull in pic "A" without any AO.
Is there a better method for achieving this?

2013-07-24, 09:34:07
Reply #3

Ludvik Koutny

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Pic A is a lot closer to what it would look like in real world. The mistake you are doing here is perhaps too bright color. White bed sheets could be something like RGB 200 200 200... not any higher...

2013-07-24, 10:19:59
Reply #4

Sovcat

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Oh my glob, you're right. It's scary how much of a difference changing the white to 200,200,200 made....
It's always the little things :P
Thanks Rawalanche :)


2013-07-24, 13:34:06
Reply #5

Ludvik Koutny

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One of the brightest things you will encounter in a regular interior is usually a sheet of white paper, which is about RGB 220 220 220 bright. So use that as a benchmark for brightness of diffuse component in your materials. Clear white walls of interior are usually no more than 200, mostly somewhere around 180-190...

And same goes for reflectivity. Things only rarely reflect more than 220 220 220 ;)