Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Captain Obvious on 2014-05-23, 12:29:14

Title: No tonemapping on output HDR formats
Post by: Captain Obvious on 2014-05-23, 12:29:14
Quick and hopefully simple request:

My workflow is typically to tonemap during set-up, and then render to linear OpenEXR. I have a tonemapping gizmo that I made for Nuke (it's posted somewhere on these forums) that supports a bunch of different operators, including Corona's own. It'd be nice if I could view the render inside Corona's framebuffer with tonemapping applied, and then save out a linear image. I did make a detonemapper that removes applied tonemapping as well, but it's kind of tricky and I haven't been able to make it work for arbitrary input parameters.
Title: Re: No tonemapping on output HDR formats
Post by: Ondra on 2014-12-25, 22:28:21
after some consideration, this is currently impossible to implement, since there is no way of knowing if 3dsmax will save to LDR or HDR