Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 207092 times)

2017-11-20, 13:19:23
Reply #870

Ondra

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there were some occasional noise measurement problems ever since we did the noise level function, we have not been able to figure out why yet... it is not connected to DMC probably
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-11-20, 14:13:35
Reply #871

tiagosaraivacg

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thanks for the quick answers.

Yes im aware of all that.. I think in this case.. is what Ondra said... a problem while using a noise limit. Since I find it to be quite random.. for example.. after some tests disabling all my glasses/mirrors on my scene.. i still get wrong noise values... especially assuming that when I use a Time limit instead... the noise values are totally different.

About render settings... im using all on default values. as I usually do, unless i've very strong DOF scenes.

2017-11-20, 15:07:37
Reply #872

chuzhirui

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I tested the build version 2017-09-05 ,and C4D's Projector Shader works well.
today i test the last version 2017-11-10, C4D's Projector Shader isn't work anymore...
sorry my English....:)
« Last Edit: 2017-11-20, 15:31:48 by chuzhirui »

2017-11-20, 15:49:56
Reply #873

menano

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thanks for the quick answers.

Yes im aware of all that.. I think in this case.. is what Ondra said... a problem while using a noise limit. Since I find it to be quite random.. for example.. after some tests disabling all my glasses/mirrors on my scene.. i still get wrong noise values... especially assuming that when I use a Time limit instead... the noise values are totally different.

About render settings... im using all on default values. as I usually do, unless i've very strong DOF scenes.

Very strange that at 1% there is so much noise, have you tried leaving all limits to 0? (Time, Noise, Passes)

2017-11-20, 16:03:56
Reply #874

tiagosaraivacg

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@menano

still haven't tried that.. but overnight ill let it rendering. without limits.
probably will work.. since the problem seems to be more like a bug while reading noise values.

2017-11-20, 17:40:52
Reply #875

menano

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Can someone help me understand why this is happening in my scene? (Attachment: 1)

I'm referring to the light bleed where the ceiling meets the walls.

At first I thought it might be the ceiling positioned too high but it's not, no matter how much I lower it the same keeps happening (Attachment: 2)


2017-11-20, 17:54:08
Reply #876

tiagosaraivacg

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@menano

How did you model your walls? .. remember to allways give them a bit of thickness like in real life.

2017-11-20, 18:02:55
Reply #877

menano

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I found the issue, you almost guessed it! The ceiling was a plane, that's what was causing the trouble

2017-11-20, 18:08:05
Reply #878

tiagosaraivacg

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yea... with physical based renderings.. you need pay more attention with modeling.. it's a bit different the way light travels on your scene.
glad you found the problem.

2017-11-20, 18:13:43
Reply #879

menano

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I know, I only placed that temporary ceiling to check something in the lighting, this not the final model, in fact just started!

Cheers

2017-11-23, 00:25:08
Reply #880

puscyfer

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I was surprised to find that the isometric camera view (native c4d) is not supported. Is that feature on Coronas roadmap? Thanks in advance!

2017-11-26, 23:37:21
Reply #881

kmwhitt

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IES in the latest build is not working.  It works for the first render and then the link is broken permanently until I reopen the file.  I have tried defining a path in preferences and placing the IES file in the tex folder.  Anyone have a workaround for this?

2017-11-27, 09:32:33
Reply #882

YURII

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If it shows something like .tex/27.IES' then it will not work, you should place that IES file somewhere on desktop, for example, and reapply it.

2017-11-27, 10:38:51
Reply #883

kmwhitt

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If it shows something like .tex/27.IES' then it will not work, you should place that IES file somewhere on desktop, for example, and reapply it.

Yes, that is what I am seeing.  I just wonder why this is happening all of a sudden.  I used the latest build on another project and never ran into it before.  Thanks for the reply.

2017-11-27, 10:50:48
Reply #884

YURII

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They changed the IES path, so you dont have to do it manually once you change a computer, but seems like they messed something up as well.