Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 207220 times)

2017-11-14, 12:16:56
Reply #855

burnin

  • Active Users
  • **
  • Posts: 1535
    • View Profile
There's a Texture Manager to view, check, fix, replace...

2017-11-14, 13:54:29
Reply #856

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
Thanks for the video.

2017-11-15, 09:36:39
Reply #857

Aenard

  • Active Users
  • **
  • Posts: 11
    • View Profile
Having a new problem recently but i'm not even sure how to reproduce it properly so i'm gonna throw that in the wind.
Basically the way it feels, if i work on scene for some time, do a 2k+ render, stop it and start my 5k render overnight, the render crash after a few hours.
Checking at the moment, i only use +/- 80% of my ram overall (64gb). Also it's not constant, i rendered 5k last week without any problem...
It's hard to reproduce because it only happens after a few hours on 4k+ renders and i'm the only one in the company to update with every build (we also have different hardware).
I join the error message i had this morning and the mentioned log, if it's of any help.

2017-11-16, 14:45:38
Reply #858

WorkFlow

  • Active Users
  • **
  • Posts: 109
    • View Profile
Hey guys,
after finally daring to try the daily builds I have to say you're doing an amazing job!
Really loving the quality and speed improvements and the new features added, especially dispersion is a huge one for me!

But unfortunately I might have found a new bug that has not been reported before (at least not in this thread).

When using a camera with parallel projection the result when rendering in picture viewer or IR shows wrong results -> geometry in editor view and rendering don't line up.
When rendering to C4D's picture viewer results are as expected.

https://corona-renderer.com/bugs/view.php?id=2917
« Last Edit: 2017-11-17, 10:03:37 by WorkFlow »
Windows 10, Cinema4D R21.207, Corona 6.0

2017-11-17, 00:24:29
Reply #859

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
DOF
DOF doesn't seem to be working in the November 10th build or am I doing something wrong?  Attached is the view and the settings used.  Although this is a test render, you can see everything is crisp.  I am not using a wide angle (36mm) and fStop is at 1.8, so I should be seeing some effect.  Ideas?
« Last Edit: 2017-11-17, 00:40:16 by kmwhitt »

2017-11-17, 02:01:02
Reply #860

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
NEO-N - thanks for the reply.  I am using a 35mm lens.  I use this combination of lens, distance and fStop quite often and usually get a decent DOF effect.  You may well be right, but I don't remember it being this difficult.  Thanks again for taking the time to reply...

2017-11-17, 05:35:32
Reply #861

Cinemike

  • Active Users
  • **
  • Posts: 1001
    • View Profile
NEO-N - thanks for the reply.  I am using a 35mm lens.  I use this combination of lens, distance and fStop quite often and usually get a decent DOF effect.  You may well be right, but I don't remember it being this difficult.  Thanks again for taking the time to reply...

I am actually a bit confused because with your settings the armchair in the foreground should be blurred. Take a look at your Corona settings in the Camera/Postprocessing tab. Since your camera tag does not overwrite them they should be valid for rendering.
Is there still an F-Stop of 16 there? If yes, try 1.8 there. Do you have DOF now?
Since I ALWAYS override the settings, I cannot say for sure if what is shown in the tag is what it should, but I guess displaying a 1.8 there when it is actually set to 16 could be wrong.

CU
Michael

2017-11-17, 15:03:41
Reply #862

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
Michael -  that's a good idea.  I'll give it a try tonight.  I did get a little DOF effect from a render I ran overnight using an fStop of 2.8.  It's sublte, but it's there - see attached.  I may not have let Corona render long enough...

2017-11-17, 16:30:03
Reply #863

menano

  • Active Users
  • **
  • Posts: 65
    • View Profile
Michael -  that's a good idea.  I'll give it a try tonight.  I did get a little DOF effect from a render I ran overnight using an fStop of 2.8.  It's sublte, but it's there - see attached.  I may not have let Corona render long enough...

Seems pretty clean and the effect coming through, now to increase it just decrease the fstop until you get the effect you desire

2017-11-19, 04:37:24
Reply #864

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
Michael - it seems you were correct.  I am getting perfect DOF when I change the fStop under render settings.  It appears the individual cameras are not overriding this master setting.

2017-11-19, 08:29:56
Reply #865

Eddoron

  • Active Users
  • **
  • Posts: 552
  • Achieved Pedestrian
    • View Profile
I have a small suggestion:
Why not render the ZDepth pass and add the DOF later? It would save you a lot of render time and individual tests would not have to take a night.
But if you want to use the CRN DOF and find the right settings I would render out a ZDepth to test the different DOF styles and apply them to the camera later.

It would also make it easier for people to help you with the right settings when they see what you have in mind.

2017-11-19, 12:43:02
Reply #866

kmwhitt

  • Active Users
  • **
  • Posts: 157
    • View Profile
Eddoron - In my opinion, DOF in post is just not the same.  I wasn't asking for help with the settings.  I just wanted the effect to work - which it now does when I change the fStop under render settings.

2017-11-19, 16:07:02
Reply #867

iacdxb

  • Active Users
  • **
  • Posts: 757
  • 3D Deisgner
    • View Profile
    • www.behance.net/iacdxb
Albedo channel showing weird in comparison.

Purple is the bottom part of the object... and it should not be purple or I am doing anything wrong. Anyone tested...?

Thanks.

...


« Last Edit: 2017-11-19, 19:42:41 by iacdxb »
Windows, Cinema 4D 2023.

2017-11-20, 11:15:59
Reply #868

tiagosaraivacg

  • Active Users
  • **
  • Posts: 73
    • View Profile
    • tiagosaraivacg
just a quick doubt.. anyone ever had this problem?.. My render ended up showing the noise level at 1%... still.. my image is full of noise...This been happening quite frequently with last updates. (had to use denoise)



thanks in advance

cumps
Tiago Saraiva

2017-11-20, 12:10:20
Reply #869

burnin

  • Active Users
  • **
  • Posts: 1535
    • View Profile
^ assuming you're aware of pitfalls in PT rendering (NO - intersections, 100%whites, extra strong lights, improper scale...)
+ provide the scene description & render settings in full
+ or send it (problematic scene or part of) to developers (to investigate)


PS
IIRC, in latest version - noise level using DMC sampler is not 100% reliable (need developer to confirm) -
test: set passes to 256 or unlimited (0), run render only on the problematic part
« Last Edit: 2017-11-20, 12:16:15 by burnin »