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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
[solved] Color bleeding from HDRI doesn't seem enough
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Topic: [solved] Color bleeding from HDRI doesn't seem enough (Read 1848 times)
2017-08-02, 19:53:05
lupaz
Active Users
Posts: 958
[solved] Color bleeding from HDRI doesn't seem enough
Hi all,
I'm doing some tests with HDRI and shadow catcher.
In the attached image, I feel there should be more color bleeding from the HDRI onto the sphere.
What would be the best workflow to achieve that?
Thank you.
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Last Edit: 2017-08-07, 11:25:17 by maru
»
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2017-08-03, 10:00:19
Reply #1
Ludvik Koutny
VIP
Active Users
Posts: 2557
Just another user
Re: Color bleeding from HDRI doesn't seem enough
Looks correct to me, honestly :)
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https://www.artstation.com/artist/rawalanche
2017-08-03, 13:46:27
Reply #2
maru
Corona Team
Active Users
Posts: 12783
Marcin
Re: Color bleeding from HDRI doesn't seem enough
If you need more pronounced or different GI from the shadowcatcher for some reason, you can use rayswitch map or material for this.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2017-08-03, 16:16:53
Reply #3
lupaz
Active Users
Posts: 958
Re: Color bleeding from HDRI doesn't seem enough
Thank you.
EDIT: I deleted my question here.
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Last Edit: 2017-08-03, 16:38:29 by lupaz
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
[solved] Color bleeding from HDRI doesn't seem enough