Author Topic: [solved] Color bleeding from HDRI doesn't seem enough  (Read 1848 times)

2017-08-02, 19:53:05

lupaz

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Hi all,

I'm doing some tests with HDRI and shadow catcher.

In the attached image, I feel there should be more color bleeding from the HDRI onto the sphere.
What would be the best workflow to achieve that?

Thank you.
« Last Edit: 2017-08-07, 11:25:17 by maru »

2017-08-03, 10:00:19
Reply #1

Ludvik Koutny

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2017-08-03, 13:46:27
Reply #2

maru

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If you need more pronounced or different GI from the shadowcatcher for some reason, you can use rayswitch map or material for this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-08-03, 16:16:53
Reply #3

lupaz

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Thank you.

EDIT: I deleted my question here.





« Last Edit: 2017-08-03, 16:38:29 by lupaz »