Author Topic: Corona Material Library - Appreciation & discussion thread  (Read 44111 times)

2018-06-05, 13:15:08
Reply #60

scionik

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Thanks for updating matlib, but some materials are Real-world sized, some not. It confusing. I MUST to check out each materials sizes before use it in project. Please... FIX all materials to Real-World map size. Thanks

All materials use either triplanar mapping or real world size - this is because some tiled maps like dirt, scratches are not dependent on the mapping direction and therefore can make use of triplanar. Cases like wood, stones, etc that have certain texture direction are in real world mode. The point of updated material library is that you don´t really have to check sizes as they are prepared for just drag and drop or simple uvwmap in real world mode

Anyway... it makes MatLibs useless if you checking out each material and trying to figure out where real-world where not.

Waiting for fixing ALL maps to one or another mapping

2018-06-05, 13:16:38
Reply #61

subpixelsk

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[/quote]

Anyway... it makes MatLibs useless if you checking out each material and trying to figure out where real-world where not.

Waiting for fixing ALL maps to one or another mapping
[/quote]

you don´t have to check - just throw in uvwmap with default mapping and that´s it

2018-06-05, 13:48:26
Reply #62

mrittman

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Will this material library be coming to the C4D version? And if so, is there an ETA?

2018-06-05, 15:31:04
Reply #63

scionik

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Anyway... it makes MatLibs useless if you checking out each material and trying to figure out where real-world where not.

Waiting for fixing ALL maps to one or another mapping
[/quote]

you don´t have to check - just throw in uvwmap with default mapping and that´s it
[/quote]

it is not the solution, because I use Real...W-M-S by defaults
do you know this https://www.sigerstudio.eu/ this mat lib has checkbox for one of two methods of mapping

2018-06-05, 16:41:28
Reply #64

Nikola

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Will this material library be coming to the C4D version? And if so, is there an ETA?
Yes, it will but there is still no ETA.

2018-06-05, 23:09:20
Reply #65

Noah45

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Like and appreciate the V2 mat library!  Would like to see more common material variations such as: Stainless steel, Gold.
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2018-06-11, 20:31:18
Reply #66

danio1011

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Loving the new additions, thanks guys.  I would vote for snow!  Always difficult to get right...you could have frosty, wet, powdery, close up and far.  Would be great!

2018-06-14, 13:40:35
Reply #67

skyp

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Hi all.
Sorry if that already asked, how to make that the maps in Corona Material library in 2.0 RC 2 didn't use Real World Scale? Thanks

2018-06-14, 13:43:34
Reply #68

subpixelsk

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Hi all.
Sorry if that already asked, how to make that the maps in Corona Material library in 2.0 RC 2 didn't use Real World Scale? Thanks

Hi

what do you mean? all maps use either real world scale or triplanar map which is virtually the same only with blending texture possibility

2018-06-14, 14:17:57
Reply #69

skyp

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Hi

what do you mean? all maps use either real world scale or triplanar map which is virtually the same only with blending texture possibility

before upgrading to 2.0 RC2 in version 1.7.4, by default maps were with the unmark checker "Use Real World Scale" http://prntscr.com/juw6fs

2018-06-14, 14:21:52
Reply #70

subpixelsk

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2018-06-14, 14:24:45
Reply #71

skyp

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now they are all real world so you don´t have to care about scale

Right, that's what don't comfortable me :) Can I change this somehow?

2018-06-14, 14:27:04
Reply #72

subpixelsk

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2018-06-14, 14:31:14
Reply #73

skyp

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I think you will have to do that manually for each material

yeaaaaah.... for each material and everytime yes, however that's.... alles kaputt:)