Author Topic: Daily Builds 1.7  (Read 166728 times)

2017-09-21, 01:26:42
Reply #570

Bormax

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Hi
First release candidate for 1.7's material library still doesn't work with Max 2014. Is it going to be supported in final release of 1.7 or you decide to skip Max 2012-2014?

2017-09-21, 01:51:47
Reply #571

ArchSpideR

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Does not load a material library from the server. RC1

2017-09-21, 05:24:31
Reply #572

mahmoudkeshta

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Hi,

Great work guys. I really like the new features and material library.

some issues in 19th Sept build:

- Corona camera view becomes blank white when create a copy from another one.

- Corona camera auto vertical tilt is not working automatically in viewport when move the camera. I should turn it off and on to see it again in viewport

- Alpha is missing from cxr when I open it on CIE. I know that it maybe an old issue but it was working when I add it as element but now it is not. All other elements are working as expected except the alpha.

- Missing assets message in DR specially when using Hdri.

I didn't test  RC1 yet. but also I didn't see any of these issues solved in release changelog.

Thanks

2017-09-21, 05:33:17
Reply #573

mahmoudkeshta

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I also have some features request if possible :

- Converter from physical cam to corona cam.

- Auto masking (like lightmix) by object or material g-buffer id or  any other method. It will be very useful specially when creating a lot of masks.

Thanks

2017-09-21, 09:38:10
Reply #574

Ryuu

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Thanks for the bug reports, we'll look into them.

Does not load a material library from the server. RC1

Is there some kind of error message in the installation log? Are you able to manually download this file?

2017-09-21, 10:12:22
Reply #575

Sleax

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Hello! Thanks for all great work what you're doing on Corona updates, great stuff!

Just want to let you know about some problems:
I just tested lates 1.7 RC1 on my scene wich was slow on render using 1.7 daily builds on my dual Xeons 2696 v3 and it still rendering a bit slow with about 1mln rays. Here is screen http://take.ms/ctR76

Also i wanted to test render speed of that scene using Corona 1.6.3 version and got some errors about loading parameters (or smt like that) after it 3ds Max crashed. Didn't grab screen with errors, but i can if it need.

Thanks


2017-09-21, 10:16:42
Reply #576

johan belmans

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- Converter from physical cam to corona cam.

This one will be welcome. As this is just for converting files made with previous Corona versions an extra button will be overkill. So a script will do.

2017-09-21, 10:40:42
Reply #577

romullus

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I also have some features request if possible :
- Converter from physical cam to corona cam.

Could you repeat your request in this topic: https://forum.corona-renderer.com/index.php?topic=126.0


Also i wanted to test render speed of that scene using Corona 1.6.3 version and got some errors about loading parameters (or smt like that) after it 3ds Max crashed. Didn't grab screen with errors, but i can if it need.

Scenes made in 1.7 will not open in 1.6 or earlier, 3ds max will crash.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-21, 10:59:02
Reply #578

Dionysios.TS

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I also have problems with the maps in server!

Dionysios -

2017-09-21, 11:09:28
Reply #579

Dionysios.TS

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I also have problems with the maps in server!

Dionysios -

I have a scene which is made with the build 20/09 and now it can't find the Corona maps when using the RC1.
« Last Edit: 2017-09-21, 11:12:55 by Dionysios.TS »

2017-09-21, 11:25:29
Reply #580

romullus

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I also have problems with the maps in server!

Dionysios -

I have a scene which is made with the build 20/09 and now it can't find the Corona maps when using the RC1.

Assets' names were significantly shortened, so you'll have to search and replace textures by hand - that's one of the benefits of being brave beta testers :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-21, 11:29:33
Reply #581

Dionysios.TS

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I also have problems with the maps in server!

Dionysios -

I have a scene which is made with the build 20/09 and now it can't find the Corona maps when using the RC1.


Assets' names were significantly shortened, so you'll have to search and replace textures by hand - that's one of the benefits of being brave beta testers :]

Ok... I'll go back to the 20/09 build at this point as I have not time to do this manually.

Thanks for getting back!

2017-09-21, 11:33:40
Reply #582

romullus

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You can go back to previous build, collect all assets to your project folder and then install RC again ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-21, 13:27:52
Reply #583

Ryuu

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I just tested lates 1.7 RC1 on my scene wich was slow on render using 1.7 daily builds on my dual Xeons 2696 v3 and it still rendering a bit slow with about 1mln rays. Here is screen

Can you please share the scene for testing? See the private uploader link in my signature for a way to share the scene with us privately.

2017-09-21, 13:28:21
Reply #584

sevecek

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Hi,

Great work guys. I really like the new features and material library.

some issues in 19th Sept build:

- Corona camera view becomes blank white when create a copy from another one.

- Corona camera auto vertical tilt is not working automatically in viewport when move the camera. I should turn it off and on to see it again in viewport

- Alpha is missing from cxr when I open it on CIE. I know that it maybe an old issue but it was working when I add it as element but now it is not. All other elements are working as expected except the alpha.

- Missing assets message in DR specially when using Hdri.

I didn't test  RC1 yet. but also I didn't see any of these issues solved in release changelog.

Thanks

Hi,

what 3ds max version are you using?