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[Max] I need help! / How to use vrscans with network rendering?
« on: 2022-12-21, 00:12:01 »
Using vrscans materials in a backburner network render always results in pure black faces without any texture on the render nodes.
(A backburner network render on the local workstation renders fine)
Using the "include maps" option when submitting the render results in pure black.
Making a copy of the vrscan material to the max/maps directory on the node also results in pure black.
Using 3dsMax 2022 and Corona 9
(A backburner network render on the local workstation renders fine)
Using the "include maps" option when submitting the render results in pure black.
Making a copy of the vrscan material to the max/maps directory on the node also results in pure black.
Using 3dsMax 2022 and Corona 9