Author Topic: Simple texture manipulation of materials  (Read 2304 times)

2017-04-11, 00:56:58

Hayapapa

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Hi there,
This may be a simple question but is there a way to adjust hue, saturation, luminosity of textures you feed into the Diffuse Color (without using an external program) ? I've been playing with Corona but I can't find a node to do it? I'd appreciate if anyone can tell me how.

2017-04-11, 02:47:12
Reply #1

blanchg

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No there isn't a generic hue/saturation/lightness map.

You could use the Mix/Curve nodes with white/black to simulate the saturation/lightness in a way.

Using a combination of channel shader, tone map shader (multiply/offset) and mix shaders (add) I think you could get a hue change.


2017-04-11, 17:21:26
Reply #2

Hayapapa

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Thanks blanchg for your reply, and great work on the exporter! I will try your suggestions.
Is there documentation about what those shaders do?

2017-04-11, 21:53:00
Reply #3

blanchg

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