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Messages - christo9273

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Ok i'm gonna buy/subscribe windows 10, and 3dsmax 2017 for all my ten machines, or perhaps exchanging them for macs, and I'll buy corona after if I have something left. Thank you!

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Gallery / Re: My little contribution
« on: 2013-11-07, 11:52:42 »
Thanks a lot Maru!

I have an i7 920 with 18 Gb RAM, slightly overclocked to 3.5 Ghz.

For the time used, I think it's possible, at least an average of 20 min/frame for the entire project, with some compromises, for sure.

My first renders with standard settings, for the image with the phone, took almost 2 hours to complete, for one frame, but with several tricks, and a severe fine tuning of reflections and bump level and smoothing, I obtain something around 17 min, with DOF, and light grain. For the house, something around 22 min. In both, Hd cache is precalculed.

Phone render : 14h36min for 52 frames

I've added the phone shot as attachment. (don't watch the phone cable movement, it needs some work at the end)


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Gallery / Re: My little contribution
« on: 2013-11-06, 17:04:42 »
Hi!

Animation tests are on the oven, i know it's the interesting part!

To respond to your question, I have no flickering now, I've used PT+ HD cache, the trick is to put PT samples to 512, and position sensitivity on 100,0, on HD cache section, to completely eliminate flickering. There is also some flickering with the grain, but it's not an problem for this project, 50' argentic emulsions have the same issues on grain.

I've just an issue with the car, animated using Craft tools, who disrupt my camera trajectory (like if the trajectory was stepped). It's visible only on renders, and not on viewport, nor previews.

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Gallery / My little contribution
« on: 2013-11-06, 16:27:11 »
From an advertising background, I'm starting the development of a mini serie, in full 3d, occurring in the 50', using Corona as main renderer. The photography has to seem genuine, and taste like old emulsion and filming devices.

The goal is to maintain a render time under 20min for each frame, in HD 1920, helpfully the grain is sometime welcome, since i'm willing to simulate old film stocks, and will add more grain in post.

Now, some stills, with slight post :





From a Vray background, I was Looking for something very realistic and physically correct, I've considered both Arnold renderer on Maya and Corona (I've tested also Maxwell but it's definitely far too slow for animation, and a bunch of others : fryrender, arion, keyshot, mitsuba renderer, who is a future concurrent, I'm afraid, but nothing stable enough to be usable in production, like Corona and Arnold). Arnold is really huge, and have a vast set of advanced functions (maybe some not really needed, since they try to mimic the prehistoric RenderMan : who, in production, writes shaders by hand in our era?), but is about 2 time slower than Corona in a majority of situations. (Just try a room like the one in the Corona A4 benchmark scene with arnold, and cry, or, well, just go make a long coffee).

If you add SSS, particle support and a correct way to work with mattes, Corona can become the best renderer.

About particles, maybe you can add also a way to render them directly as pixels (one particle = one pixel + one pixel shadow for each unnocluded light), like Krakatoa renderer do, it's pretty fast even with millions of particles, and I think it's far simpler than a complete raytracer, and can be a nice additional choice for your solvers list.



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