I've asked for that many times, and before me, Martin Geupel (first converter creator) did :- ). The Master Material from Unreal is really good shading idea.
"Just make it like in Unreal" is almost always good answer for me lol. I really need to look how the new Substrate in 5.2 looks like, what does it bring compared to usual layering.
Because I also dream of the layering system from ReadyAtDawn studio, where you didn't just blend percentages with masks like in Photoshop, but actually blend with different real-world blending types, like water layer on top would multiply, etc..