Author Topic: Chaos Corona 12 for 3ds Max - Daily Builds Changelog  (Read 12632 times)

2023-12-13, 09:15:50

rowmanns

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For all information about the daily builds and the download link, see: Daily Builds FAQ
« Last Edit: 2023-12-13, 09:43:03 by rowmanns »
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-12-14, 16:41:51
Reply #1

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2023-12-13.exe


Note: The following will be released as a hotfix for v11 in the new year

General
  • Added Gamma Correction tone mapping operator.

Bugfixes
  • Fixed a crash with the nodes group replacement in ObjectReplacer.
  • Fixed rare issue where sun is disconnected from its target after loading a scene.

Scatter
  • Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
  • Fixed an issue with the improper display of the edge trimming tip.
  • Fixed incorrect edge trimming for instances of hierarchical/group models.
  • Fixed edge triming map usage detection for the hierarchical/group models.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2024-01-05, 15:34:45
Reply #2

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-05.exe


Note: The following will also be released in the upcoming v11 hotfix

Bugfixes
  • Fixed DrServer crashing, when passing `--noGui` switch. (also fixes issues with running DR as a windows service)
  • Fixed color picker stuttering when changing values via HWB.
  • Fixed crash when Chaos Scatter distributes empty Corona Proxy.
  • Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
  • Fixed rare crash in Scanned Material.

Scatter
  • Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction. (again)
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2024-01-18, 16:40:11
Reply #3

TomG

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-17.exe


User-Facing Improvements
  • Added "Additional outputs" to MultiMap.
  • Added normal direction indicator for Corona PatternMod crop box.
  • Added message box with confirmation of deletion of animation keys/layers in SceneCleaner Power Tool.
  • Lister - added option to reorder tabs by mouse dragging.
  • Users can use both the pattern and the base object UVWs for Corona PatternMod texturing.
  • Added option to distinguish by materials to Cryptomatte.
  • Added posibility to use batch loading together with additional inputs of MultiMap.
  • Added 3 toggleable locks to the tilemap UI, which constrain tile size & offset & shrinking.
  • Added the ability to generate automatic caps for the pattern geometry sliced by a pattern crop box.
  • Added the ability to zoom and navigate in the the curve editor.
Bugfixes
  • Fixed "Apply denoising to this element" checkbox not affecting Optix denoiser.
  • Corona Pattern modifier's "Fit in object/world space" actions are now tracked by undo.
  • Fixed a bug with the nodes group replacement in ObjectReplacer.
  • Fixed an issue where importing Cosmos materials with child materials did not work.
  • Fixed animated proxy conversion from V-Ray to Corona creating corrupted frames.
  • Fixed LUT not working when the path is relative and the scene is saved on another drive.
  • Fixed a crash when parsing RailClone objects.
  • Fix of wrong tile width/height during lock when one of them is zero.
« Last Edit: 2024-01-22, 14:53:07 by rowmanns »
Tom Grimes | chaos-corona.com
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2024-02-01, 17:46:27
Reply #4

TomG

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-29.exe


User-Facing Improvements
  • Added bend parameters for decals.
  • Improve performance of Corona renderer with bucket rendering on high-core count machines.
Bugfixes
  • Fixed a typo in Tile map tooltips.
Scatter
  • Improved performance of surface scattering when using a density map.
  • Edge trimming via checkbox now works in Corona Renderer.
  • Fixed an inaccurate calculation in the instance collision detection process when specifying the surface random distribution by a map and using a rest pose time-frame.
  • Fixed incorrect edge trimming for instances of hierarchical/group models.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-03-07, 14:19:39
Reply #5

TomG

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
Warning! There is a major bug in this daily build causing a crash once a Corona Camera is created or selected! This will be fixed in the upcoming versions.
chaos-corona-12-3dsmax-daily-2024-03-05.exe


User-Facing Improvements
  • Added a toggleable lock button for Corona Decal to lock width to height aspect ratio.
  • User-Facing Improvements: added glossiness mapping for clear-coat in CoronaScannedMtl.
  • Viewport display of camera's focal plane was enabled in the camera view and parameters to enable it and change its opacity were added.
  • Added the option to fit Corona's Pattern crop box using another object size and transformation.
  • Added the option to ignore bump in Corona Curvature map.
  • Added option to select objects in the scene that will be included in/excluded from environment illumination.
  • Added the Alpha interaction option into the CoronaScannedMtl.
Bugfixes
  • Fixed rare NAN caused by an error in VFB.
  • Fixed rare NAN in Caustic solver.
  • CoronaNormal map uses fixed gamma = 2.2 in OCIO mode for gamma correction (enabled by "Add gamma to input").
  • Fixed issue where some scenes with Chaos Scatter might load for infinitely long time.
  • Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.
« Last Edit: 2024-04-10, 10:38:59 by maru »
Tom Grimes | chaos-corona.com
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2024-05-15, 02:23:23
Reply #6

TomG

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe


User-Facing Improvements
  • Added accurate sampling mode for environment maps that is slower but delivers more accurate results (especially for large environment maps)
  • Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
  • Added option to delay Bloom&Glare computation after rendering
  • Improved the conversion from VRayMaterial to Corona Physical material (especially metals and colored reflections), this change influence also imports from Chaos Cosmos
  • Extended range of solar elevations supported by the PRG sky model, now is possible render all solar elevations down to -12 degrees
  • Added rollout in CoronaCamera to define Environment Overrides. Each override can be defined with 3 options: Inherit (default), Enable and Disable
  • Added warning about Corona not fully supporting OCIO color managment workflow
  • Added the possibility to define visibility of Corona Pattern using texmap
  • Corona VFB now displays the rendered image with correct display/view transform when OCIO color management is used
Bugfixes
  • Added back support for motion blur in Corona Standalone
  • Metalness setting in the converter is now respected when converting V-Ray and Autodesk Physical materials
  • Superfluous sky darkening by the clouds for low solar elevations removed
Regression bugfixes
  • Fixed issue with 3dsMax crashing, when CoronaCamera is created from Corona Toolbar
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-06-10, 16:41:02
Reply #7

Aram Avetisyan

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-06-07.exe


Major User-Facing Improvements
  • Added initial support for export to Vantage. Users can now export and render in Vantage with one click (Render settings > System > Export+Render specifying .vantage format).
  • Added new reskinned VFB 2.0 rewritten in Qt.
User-Facing Improvements
  • Added the possibility to define visibility of Corona Pattern using texmap.
  • Added lift, gamma, gain tonemapping operator.
  • Significantly improved speed of loading of Corona and Scatter plugins.
  • Improved rendering speed up to 25% on DUAL CPUs.
  • Improved UI of Camera Environment overrides.
  • Added the option to override the environment map in Corona Camera.
  • Added the option to apply the LUT in linear color space instead of gamma-mapped one.
  • Fixed crash when opening Corona Color Correct Texture curve editor with an empty curve.
  • Considerably speed up saving in 3ds Max (up to 10 times in some scenes), when the scene contains Corona Bitmaps.
VFB 2.0
  • Smoother IR and faster overall interaction during IR (viewport IR not fully integrated yet).
  • Added possibility to compare different resolution renders.
  • Added loading of Corona EXRs and editing them through. Drag and drop into VFB is also supported.
  • Added support for multiple Lightmix elements.
  • Fixed VFB not closing after changing active renderer.
  • Fixed crash and freeze during IR after changing active renderer.
  • Added maxscript access to tonemapping “Load” and “Save” buttons in VFB 2.0.
Bugfixes
  • Cryptomatte render element now works correctly in DR and in resume render.


Scatter
User-Facing Improvement
  • Improved viewport draw performance in Full and Box preview modes.
  • Introduced adaptive previz for these two modes, which improves the responsiveness in case of frequent viewport redraws and large number of instances.
Bugfixes
  • Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.
  • Fixed issue when an outdated persistent config file is found. The issue is handled instead of showing an error/warning message.
  • Fixed issue where the method of export may introduce small floating point errors in the geometry data (a fix primarily targeted for the V-Ray cloud export).
Regression bugfixes
  • Fixed issue where toolbar icons were replaced by text.
Aram Avetisyan | chaos-corona.com
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