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CG Talks podcast season 3 has just started!

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Stan_GF:
Hi guys.

Check out our new and very interesting interview with Deepmotion developers.

CG talks S03E10: Deepmotion - future of motion capture


In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it.
You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup.

- What is the difference between AI and machine learning?
- Is AI going to kill us all (or at least take away our jobs)?
- Is automatic motion capture suitable for professional work?
- How fast does it develop and can it replace expensive equipment?
- Can physics simulation be automated?
- Why did Deepmotion receive an Epic Mega Grant?
- What about face tracking?

If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers.

Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion.

Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D :)

Stan_GF:
Hey!

Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games.


What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast.

This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice?

If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor!

Have a listen and enjoy!

Stan_GF:
Hi guys!

Andrew here from GarageFarm.NET Academy.

I would like to share with you the new CG Talks podcast episode.

How to get rich and famous making animation, or die trying - VIVIX Studio | S03E12


How can you build a company, find financing and make your big dream animated series project a reality?

Easy, peasy...

First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio.

Sounds too cocky?

Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio.

They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects. Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well)

But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go.

Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing.

First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project.

With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience)

In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering. Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas.

If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting.

Enjoy!

Stan_GF:
Hey guys!

Another podcast from our mom’s basement is online. I hope you will find it interesting.

S03 E13 | From MMORPG games player to AAA visual storyteller - interview with digital artist Mathias Zamecki


In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry.
 
Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more.

Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance.

Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey:

https://linktr.ee/mathiaszamecki

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