Chaos Corona for Cinema 4D > [C4D] Daily Builds

Corona for Cinema 4D Beta 1 daily build - Changelog

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Nikola:
Changes in 2017-04-05 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

* Fixed crash when opening older scenes
* Fixed crash when HDR environment maps was used
* Fixed crash when UVW-mapping was used for sky
* Fixed crash when "Material override" and "Preserve displacement" was used
* Fixed crash when "Resume from EXR" was used
* Fixed bug when Corona plugin was not loaded during CINEMA 4D start
* Fixed saving of render to EXR format
* Fixed refreshing of rendered image when LightMix parameters are changed
* Changed licensing scheme that special beta-testing license is not needed for daily builds

Nikola:
Changes in 2017-04-07 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

* Fixed broken environment overrides
* Fixed bad mapping when classic CINEMA 4D bitmap was used in scene environment
* Fixed flipped UVW mapping when Corona bitmap was used
* Fixed render progress indication
* Fixed denoising progress indication
* Sharpening and blurring has its own radius parameter and sharpening can be disabled now

Nikola:
Changes in 2017-04-13 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

* Fixed corona bitmap being vertically flipped in some situations
* Fixed problems with UHD cache parameters not working properly
* Fixed starting, stopping and cancellation of rendering during animation and/or denoising
* The option to disable shading when rendering only masks (for example) is now functional
* Opacity pass in volume material now renders correctly
* Corona bitmap obeys the mapping in bump channel now
* Cubic mapping and other mappings that depend on the normal now work correctly with bump-mapping (some bugs still remains)
* Corona bitmap shader automatically fills-in the texture when created over existing C4D bitmap shader
* Light-mix settings are remembered between renders as well as when the scene is saved
* Separated bloom and glare checkboxes in virtual beauty pass
* Added Corona Image Editor to Windows installer (macOS port of image editor is not finished yet)

Nikola:
Changes in 2017-04-19 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

* Fixed broken activation of Corona image editor
* Fixed problem that Bloom and Glare was not applied when multi-pass was used
* Fixed crash when the first entry in multi-pass dialog was deleted
* Added new experimental implementation of bump mapping to produce output closer to the Cinema one (older scenes may look different now)
* Added partial implementation of LightMix bake to scene function (">Scene" button)
* Resume last render also works in Corona VFB now

Nikola:
Changes in 2017-04-21 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

* Fixed bug when Bloom and Glare was not applied to LightMix pass (it is applied now, but VFB window must be refreshed by "Refresh" button or by changing the VFB size)
* Fixed Shutter speed being reset after scene reload
* Fixed problems with starting and stopping of Team render

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