Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Ales on 2022-11-04, 18:12:52
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- Fixed:
- Added 55 materials in material library that were missing in comparison to material library in 3ds Max (Glass, Nature and Plastic categories)
- Fixed crash on macOS when opening color picker from Corona VFB when Redshift is installed
- Fixed problem with installer sometimes showing error on macOS even when everything installs correctly
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-28) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- Fixed:
- Fixed IR crashes occuring in some specific cases (usually either complex scenes or some specific combinations with e.g. Xpresso usage)
- Fixed problem with Corona Lights still showing in viewport even when viewport visibility was off or whole light was disabled
- Fixed problem with IR not correctly updating when changing materials in Include/Exclude list in material overrides
- Fixed missing UI button icons in Scanned material UI in older versions of Cinema 4D
- Scanned material no longer shows requirement for V-Ray in its description in UI
- Fixed problem with tone mapping from camera not being applied when rendering via Team Render Server
Note: All changes in this and previous build will be released in a v9 Hotfix
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2022-12-20) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Corona now correctly resolves in which volume the camera lies
- Corona camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
- Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
- Added option to automatically create lightmix layers from C4D layers
- User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel, semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
- Added option to automatically convert legacy Corona Sky tag into Corona Sky object
- Added tag for per-object displacement overrides
- C4D Add Reflection/Refraction BG Override to materials
- Curves in tone mapping can now be edited directly in Corona VFB without opening additional dialog
- Optimisations:
- Improved performance when rendering with masks
- in cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup, in non extreme cases it leads to around a 10% speedup
- Improved caustics for higher resolution renders
- Chaos Scans:
- Fixed incorrect albedo (displayed as red in albedo render element)
- Added support for triplanar mapping in Scanned material
- Automatically correct loaded path in Scanned material when user opens preview instead of vrscan file
- Corona node material editor:
- Possibility to create shader in Corona node material editor directly on existing connection (e.g. adding filter between Bitmap and material) by right-clicking existing connection
- Fixed UNDO creation when hiding nodes in material node system
- Fixed issue when reassigning the same shader into the same slot in material node system could cause problems when IR was running
- Fixed occasional crash when reconnecting node over existing connection of the same shader if it is the only remaining shader connection
- Fixed problem when some removed nodes would still appear in the editor (usually with black preview and could not be edited)
- Other:
- CIE - Added tone mapping error reporting when loading an image
- Log messages in Console window are now grouped in Corona category (R23+ only)
- Removed old backward compatibility conversion dialog (that opened when loading some legacy scenes) and replaced with error dialog
- the error dialog is now not blocking
- this also fixes problem when conversion options were not shown in C4D 2023
- resolves some problems regarding conversion messages being shown when loading xrefs
- Added warnings for supported materials in rendered splines and pattern modifier
- Warning is now shown when trying to open Cosmos when Cosmos is not running (e.g. because it is not installed)
- Fixed initial rendering of objects dependent on Thinking Particles in IR
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Added support for Pattern modifier (EnMesh) assets from Chaos Cosmos
- Added UI widget for managing VDB paths in Corona Volume Grid
- Corona Light:
- Merged Type and Shape parameters into single parameter
- Light geometry now also generates UVWs
- It is now possible to assign material (e.g. Corona Light) to light to set its texture
- Added support for caps in cylindrical light
- Fixes:
- Fixed crash when updating or restarting Chaos Cosmos while C4D is running
- Fixed occasional crashes while opening C4D on some systems
- Fixed rare crash when starting render
- Fixed artifacts in Corona Pattern modifier caused by self-intersection
- Fixed problem with automatic LightMix setup using layers not processing all layer objects
- Fixed issue with tone mapping pipeline not switching correctly in some specific cases when active camera was switched (e.g. stage object or using some viewport menu)
- Fixed problem with spherical Corona light having incorrect size when motion blur is enabled
- Fixed problem with LightMix multipliers being baked into some lights multiple times (leading to some lights having incorrect intensity after baking)
- Fixed issue where camera with non-zero physical size caused issues with caustics
- Improved handling of anisotropy near Z direction on some objects (e.g. rounded cube)
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-02-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Added support for Chaos Scans viewport preview
- Added support for bump and displacement in Scanned material
- Added CPU core limit UI in Corona preferences
- this always use the same values as CPU limit in Cinema 4D part of preferences
- NOTE: we plan to do some improvements in IR thread limit in next daily build
- Corona preferences moved under Renderer section in Cinema 4D preferences
- Added missing tooltips for bump in Corona Physical, Scanned, Skin and Hair materials
- UvwRandomizer was renamed to MappingRandomizer and extended to allow randomization of shaders in object/world space
- Corona Distance shader now supports distance from multi instances and Chaos Scatter
- Frequency factor for scatter distribution objects is now disabled for splines (as factor is not used for spline scattering)
- Fixes:
- Fixed bug causing multi-instances of Corona Proxy to not render in final (non-IR) render in Cinema 4D R20
- Fixed problem with legacy emission warning not being shown in Cinema 4D S26+ (when loading very old scenes)
- Fixed some cases when object picking from VFB after render would cause crash (e.g. when picking hair rendered with C4D Hair material containing opacity)
- Fixed problem with disabling UI when editing properties of object lists in Chaos Scatter in Cinema 4D 2023
- Fixed issue with Cinema 4D version string for 2023+ being incorrectly formatted in installer and in About dialog
- Fixes in generated UVWs of Corona Light
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-03-09) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Node material editor now allows zoom via "Alt + RMB"
- Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0
- Driver version R515 or later is required
- Supports the same GPUs as 6.5.0
- Chaos Scatter UI now shows number of scattered instances and polygons
- Chaos Scatter can now distibute instances over another scatter
- Note that this is only suitable for smaller amount of instances on target scatter
- Chaos Scatter now has its own About dialog
- Changes:
- IR subsampling setting moved from devel/experimental settings to Corona preferences
- Hidden Corona preferences in Team Render Server/Client that are only used in full Cinema 4D UI
- Immediate updates in Chaos Scatter are now automatically disabled when viewport display is set to None
- Fixes:
- Fixed issue with IR thread number override not accepting 0 (as non-limited option)
- Fixed crash when distribution object for Chaos scatter causes cycle with another scatter
- Fixed motion blur rendering for Corona Decal
- Fixed issue where refractive caustics where generated from physical material even when they were disabled in the material options
- Caustics now work for Pattern with Use pattern material option enabled
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-04-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Corona Proxy can now be scaled with scale tool in Model mode
- Added option to use shader directly in Corona light
- Changes:
- Changing active preset in Physical material now preserves original mix strength
- Spherical Corona light now generates standard spherical UVWs
- Chaos Scatter on Windows is now installed as a separate plugin with its own uninstaller
- Fixes:
- Fixed issue with "Setup interactive LightMix" opening behind render settings dialog on macOS
- Fixed issue with Error dialog always ordering behind other C4D windows on macOS after second error is displayed
- Fixed problem in IR when moving object inheriting material from parent outside of its hierarchy would still render with original material
- Fixed issue with warning message prompting the user to switch to world space displacement (for orthographic camera) not properly updating render settings when selected by user
- Fixed problem with pattern modifier being incorrectly rotated when scattered using Chaos Scatter or Cloner
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Added configurable low and high treshold to Albedo pass in multi-pass
- Added support for Velocity pass in Multi-pass
- Added support for deformation motion blur
- Only deformation keeping constant amount of polygons/points is currently supported (e.g. PLA, simple modifiers like Bend etc)
- Quality of non-linear MB can be adjusted in render settings by changing "Geometry segments" (setting zero will fully disable deformation MB)
- Decal now has selectable channels (color, opacity, specular, emission, etc.) that influence which property of the base material it overrides
- Changes:
- Bounding box of models in Chaos Scatter no longer take into account position of modifier object
- Chaos Scatter on macOS is now installed as separate plugin with its own uninstaller
- Changed the way objects are identified in various shaders (Multi Shader, Mapping Randomizer), ID pass, when evaluating motion blur and more
- There are currently still some cases where e.g. color of objects in ID pass changes between renders, but the new algorithm should help resolve these issues in following daily builds
- Slightly changed Chaos Scatter object icon
- Max distance value in Corona AO shader now multiplies specified texture if texture is added
- Fixes:
- Fixed problem in Physical material where it was possible to set Level higher than 100% for edge color and translucency
- High quality pixel filtering is now implicitly disabled in IR with denoising enabled without affecting document settings
- Fixed reseting of default values (by right clicking on spinner) for values in spline includes/excludes in Chaos Scatter
- Fixed issue with VolumeGrid and Volume material affecting reflection of objects inside its bounding box
- Fixed issue with some parameters in multi-pass not correctly resetting to default value
- Fixed updates of Chaos Scatter when parent of distribution object is moved
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-30) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei)):
- New:
- Added Corona Lister dialog
- Allows simple editing of common Corona objects
- Lister can filter Corona Camera, Light, Sun, Sky and Proxy
- Render resolution can now be changed in IR
- Resolution is automatically adjusted for both IR in viewport and IR in Corona VFB
- Depth of Field Highlights solver is now available to users
- Added warnings about unsupported camera modes
- Added warning when not using high quality filtering
- Improved budgeting
- Disabled bucket rendering automatically, since it is inefficient together with DOF solver
- Improved handling of high-glossy highlights
- Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material
- IES lights can be imported from Cosmos
- It is possible to show physical size of the camera in viewport
- Changes:
- Improvemets for conversion of C4D materials
- This is currently mostly internal change, but should help us improve material conversion in future
- Fixes:
- Workarounded bug in Cinema 4D S24 where last character of each line in tooltips was missing
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
This is our first RC, we'll now focus on testing and resolving any remaining issues.
Changes in Corona 10 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7 (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7)):
- New:
- Added Surface Color shader for Chaos Scatter
- Added option to enable/disable automatic IR resolution change in VFB
- Custom aperture shape can now be rotated
- Changes:
- Opacity replacement in Corona decal channels is now disabled by default
- Improved help system integration with Cinema 4D "Show help" command
- Fixes:
- Fixed problem with custom DOF aperture shape being rotated by 90 degrees and bladed aperture rotated by 180 degrees
- Fixed problem with lister dialog content being vertically stretched in some scenarios
- Fixed crash when importing Cosmos lights
- Fixed duplicated multi-pass layers in VFB when render resolution is changed in IR
- Fixed resizing of IR resolution in VFB when using upscaling factor
- Fixed problem with dialogs opened from lister (e.g. columns visibility or color picker) not being in front of main C4D window
- Fixed switching of mask source mode in Corona Decal when unchecking related checkbox
- Fixed crash when changing Corona Decal using shader as mask source and with cloning instances in IR
- Fixed crash when changing Corona Light using shader texture and with cloning instances in IR
- Fixed rare crash hapening when changing tone mapping in camera
- Fixed slower rendering with buckets than without buckets
- Improved performance of CoronaAO map in some rare cases
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7 (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7)):
- New:
- Added support for Chaos Scatter in Lister dialog
- Added support for Corona Light material in Lister dialog
- Added support for displacement of Corona materials in Lister dialog
- Changes:
- Enabled out of core textures by default
- Updated version of Cosmos shipped in installer to the latest version
- Fixes:
- Fixed issue with some object not moving in IR when velocity pass is added in Multi-pass
- Fixed issue with lister not always showing objects copied in viewport using CTRL+drag
- Fixed issue with lister not updating values when viewport was not visible
- Reduced lister overhead when lister dialog is closed
- Fixed issue where some objects might randomly disappear from lister
- Fixed Corona Pattern modifier not correctly handling proxy - pattern from proxy only rendered in Full mesh mode and was missing in some animation frames
- Corona pattern now respects "Render Visibility" setting of its geometry
- Fixed bug where "Delete unused materials" removed Corona Sky preview
- Fixed crash in lister after removing represented object from document while having focus in number spinner in Lister dialog
- Fixed crash when Material tag with deleted material is drag&droped into Node material editor
- Fixed action link to switch image filter to HQ in warning message for DOF highlights solver
- Fixed crash in IR when moving material tag from object with multiple materials in some specific scenes
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7 (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7)):
- Fixes:
- Improved warning message shown when combining DOF solver, AI denoising and HQ filtering
- Fixed problem with ID pass and randomization shaders rendering differently on each TeamRender client
- Fixed issue where having displaced base object with at least two different decals would lead to having no displacement for a decal which does not replace displacement
- Fixed issue where having different Roughness mode or IOR mode in decal material and base object material resulted in wrong roughness/IOR when using just some decal channels
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Changes in Corona 10 for Cinema 4D (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Fixes:
- Fixed problem with ID pass and randomization shaders rendering differently when using TR server (note that document need to be resaved in new version for fix to work)
- Fixed incorrect height of warning dialog for AI denoising + HQ filtering
- Fixed problem with context menu for lister on macOS not closing when clicked outside of its area
- MacOS installer now supports dark mode