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« on: 2016-10-26, 19:00:08 »
Apologies if this has been answered before but I couldn't find any relevant threads using the forum search.
The problem I am having is cancelling a render isn't actually doing anything, or is really really slow.
If I disable DR I can cancel a render whenever I choose and it stops instantly, no problems here.
However, when using DR with 1 render node, I could stop a render after 5 seconds and be waiting 30 mins or more before I can use Max again (usually to tweak a material and hit render again).
It would seem that cancelling/stopping a render on my workstation doesn't affect the render node - this just keeps pushing on with the passes regardless, so my workstation remains locked in to the render process.
I did have another issue relating to the time limit not doing anything but that's probably best in a thread of its own - I think the 2 problems are related though as again this goes away when DR is not in use.
Any other users experiencing this issue?
Thanks
EDIT...
Not sure what has changed but I am now getting a much quicker response when cancelling a render. Hitting Cancel as opposed to Stop seems to be much quicker if anyone else is having similar issues