Author Topic: Mat ID override per material  (Read 2579 times)

2013-03-20, 14:41:47

ringas

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Hi,

I really like the Mask Render Element, it seems so much more powerful than Vray's Multimatte.

What would make it even better is to be able to assign an arbitrary MatID override per material. That way we can use more than 15 MatIDs (Max's default number).

Tassos Ringas

2013-06-01, 00:05:20
Reply #1

Ondra

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Implemented (in Advanced tab in CoronaMtl there is Gbuffer ID override, which goes up to 9999)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)