Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Juraj on 2016-01-31, 21:59:40
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I can't find much about progress on this and I bump into this issue in every single project.
The current workaround doesn't suffice because (outside of being inconvenient) there are too many instances where neither applies, like:
-Big lightbulb type of lamps, which show a heavy a refraction. Can't use thin because I need refraction. Can't use RaySwitch because these lamps still reflect each other (one usually uses few lamps next to each other in room, rarely singular).
:- (
Edit:
Talking about this:
Reflections of light seen through solid glass may appear dark - solution is to switch glass type to thin or use rayswitch material to make the glass invisible in reflections:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations
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I cannot give you any estimate yet, all I can say is that we will revisit it and start doing it if things go well after 1.4
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This is still just a [bad] workaround, but if you haven't tried that, you can use rayswitch with the same material in thin mode used in reflection slot. Below are some examples + scene. It would require some additional tweaking if the glass was colored (thin mode does not support absorption).
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same material in thin mode used in reflection slot.
Ah, thanks Maru. Actually this is pretty smart and when I thought of this workaround I didn't go deep enough.
I guess that should work for now...but highly non-comfortable :- ).
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Yup, it's still a bug + highly inconvenient workaround...
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Actually, i'm working on a model where this trick can save a day. Thanks, maru!
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logged in most wanted features, closing as duplicate