Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - denisgo22

Pages: 1 [2] 3 4 ... 10
16
Master Bedroom in cottage complex /Modiin Area - Israel/
MD/Corona RC3/ZBrush
Comments and critique are very Welcome:)

---------------------------------------------

-----------------------------------------

full resolution project and much more on:
https://www.behance.net/gallery/71895639/Work-in-progress-Master-bedroom-for-S-Arch-Group

17
Gallery / project for S-Arch Group/kiriat-Gat israel
« on: 2018-09-04, 00:44:23 »
project for S-Arch Group/kiriat-Gat israel/
Zbrush/MD/max/Corona
Full version:
https://www.behance.net/bubarush78ad

Comments and critique are very welcome:)
---------------------------------------------------



----------------------------------

-----------------------------




18
Gallery / 1 flat interior_for S-Arch Group-/Yavne-Israel/
« on: 2018-08-11, 20:37:21 »
1-flat interior /Yavne-Israel/
------------------------
Zbrush for remaking and improving models from 3dsky/Corona DB from 9 2018/max2017/MD
---------------------------
-
-----------------------------

---------------------------

---------------------------


--------------------------------------------------
Full resolution on Behance
https://www.behance.net/gallery/68950255/1-flat-interior-for-S-Arch-Group

19
Gallery / stork baby evolution/ stock images concept
« on: 2018-06-18, 02:19:29 »
Some fun--
Stork Baby Evolution :)
Corona/max/MD/ZBrush/

-----------------

20
Small flat in old Tel-Aviv district/
ZBrush/Corona/MD/no post-process
Comments are very welcome:)


----------------------

---------------------

-------------------------------
HR and more on:
https://www.behance.net/bubarush78ad

21
Gallery / Office-shopping center/Altman Architect's/Tel-Aviv
« on: 2018-05-06, 23:24:21 »
Office-shopping center/Altman Architect's/Tel-Aviv/
Corona/Max/Speed Tree/ no Post-Production/
----------------------------

---------------------------

------------------------------

high res and more on:
https://www.behance.net/bubarush78ad

22
If exist possibility to make in future option or button for each light to selecting lights in scene directly via LightMix menu in VFB//

23
Gallery / simple residential complex-Eyal Arch Tel-Aviv
« on: 2018-04-21, 00:19:01 »
simple residential complex commercial project-
Corona/max/no post-processing/
Standard of residential architecture in Israel :))

---------------------------


----------------------

------------------------


more on:
https://www.behance.net/bubarush78ad

24
Gallery / Luxury Apartement in Tel-Aviv Yaffo/ S-Arch Group
« on: 2018-04-13, 01:11:15 »
Luxury Apartement in Tel-Aviv Yaffo/ S-Arch Group Project/
Corona/MD/ZBrush/max2017/no postprocess/
Post and critique are very welcome/
Also more on:
https://www.behance.net/gallery/64368023/Luxury-Apartement-in-Tel-Aviv-Yaffo-S-Arch-Group
-------------------

----------------

---------------

------------------

-----------------


--------------------

25
Hi Guys:)
If exist chance to make option or button in VFB to apply tone mapping from Corona VFB to Corona Camera tone mapping,
for fast and more comfortable work with IR, because changing tone mapping in Camera causes constantly refreshing IR, unlike in VFB/
For fast work with several Cameras in scene and searching needed settings may be much conveniently at first work with VFB
 and then apply the required Tone Mapping to required camera in scene//

26
[Max] Feature Requests / render hidden and refreshing IR
« on: 2018-04-06, 22:40:16 »
Hey Guys/
I have question about /Render Hidden/ behavior option in 3dmax and Corona/-
If present chance to make hiding and unhiding geometry in viewport don't affecting refreshing IR in VFB with /Render Hidden/ checkbox ON ?!
Because in this way it is much more convenient to work with heavy
scenes and modeling on the fly in interiors:)

27
Gallery / Quick project-penthouse in Haifa town
« on: 2018-04-06, 17:40:23 »
Small quick project of penthouse in Haifa/
MD/Corona/max2017/ZBrush/no post production/
Post's and Critique are very Welcome:)
Full resolution on-
https://www.behance.net/gallery/64158747/small-interior-project-in-Haifa-Israel
--------------------

----------------------

---------------------

----------------------

-------------------

---------------------


And more projects on:
https://www.behance.net/bubarush78ad


28
Gallery / office-market building test with Corona Render
« on: 2018-03-24, 00:00:22 »
Golomb Architect's office-market project in old city/
Corona render,SketchUp for modeling,3dmax2017, ForestPack 5.41,no post,only CIE/

----------------------------------------

------------------------------------

----------------------------



After quick completion of project for client in Vray 3.6 - I decided to make some /more thorough and calm's tests :)))
/- in last DB-16/03- of Corona render with same model.
As always much faster and more convenient in the settings materials, composition, lighting and better in quality,
but very much more time for final render resolution 4800/3200 and higher/,
and much more memory usage in render process////The saddest is that with this absolutely nothing can be done, unlike Vray with fakes and settings///
Unfortunately still can not be using for fast commercial work:(, only for "home" usage :)--/ in our situation "from today to tomorrow with 6 cameras view's and lot of corrections and test's in work progress from architects"/:)


Vray----4 comp i-7 5820k and one i-9/32gb mem all comps/ ----------- res-4800/3200-- 12-min/ without DeNoise--mem usage 12 gb /with 2d mapping displacement for ground texture/
Corona-----4 comp i-7 5820k and one i-9/32gb mem all comps/-----------res-4800/3200--2 hours --- 5%noise+ DeNoise filter---mem usage 21 mb, /scene,materials and lighting build as new project, not simple converting via script and without using displacement at all
 /unfortunately could not use Corona Scatter for grass and plant's because this not support scattering
on splines and surfaces simultaneously, and many,many other convenient thing's from FP /Correction of size and collision distance separately for instances ,changing probability for several instances selected with /Shift/ at once , very fast and true - without additional playing - lagging and freezing/ Camera angle view clipping , edge detection and etc.:(

and this is not our heaviest scene at all:)
-------------------------


29
Gallery / Stock images
« on: 2018-02-19, 01:14:21 »
Stock concept composition /laundering of money/:)Make some fun:)
----------------------

------------------------


30
Gallery / Small penthouse bedroom
« on: 2018-02-11, 20:31:51 »
Project of small penthouse bedroom/Commercial work/
ZBrush/MD/Corona/no PS only -- playing with lightmix/
Post and critique are very welcome:)
-----------------------

----------------------------

----------------------------

-----------------------------

--------------------------

---------------------------------

------------------------------

Pages: 1 [2] 3 4 ... 10