Chaos Scatter > [Scatter] Feature Requests
Spline scatter on surface
romullus:
I would love to see spline scatter mode enhanced by the option to project instances on surface. The projection could be performed in spline's local Z direction (preferably), or in world selectable direction. I imagine UI for the feature could look something like in attached screenshot. Such feature would be very useful in many practical scenarios.
aaouviz:
Isn't that what the new includes/excludes option achieves? (But in reverse? So scattered on a surface but including a spline on Z axis)
Edit: Ah, I guess you want them to be equally spaced, as we can do with spline scattering?
romullus:
Yes exactly and also in spline mode instances can be oriented by spline direction, something that's not possible in 2D surface mode.
aaouviz:
--- Quote from: romullus on 2022-11-06, 12:11:45 ---I would love to see spline scatter mode enhanced by the option to project instances on surface. The projection could be performed in spline's local Z direction (preferably), or in world selectable direction. I imagine UI for the feature could look something like in attached screenshot. Such feature would be very useful in many practical scenarios.
--- End quote ---
Ok, gotcha!
I'm just now seeing the necessity of such a feature... would be amazing to have. Not really an easy non-destructive way to do this right now...
nauticus25:
+1 for this feature, especially if the scattered objects can be aligned to the surface's normal. The use case is scattering vehicles along a spline, but ensuring all 4 wheels touch the surface regardless of the surface's slope. Currently, it is very difficult/impossible to get the tires to rest on the surface using a spline that has been conformed to the surface. The vehicles all seem to float a bit in pitch and there is no control in their roll angle to simulate a banked turn.
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