Author Topic: Virtual production - camera rigs  (Read 683 times)

2022-06-13, 14:34:32


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Hi all,

I'm wondering if anyone has any experience with 'virtual production' in 3ds max?

I'm basically wanting to use my Oculus Quest 2 (or any other device, iPhone is most likely, I guess) to capture a camera movement and import it into max.

Something like this (but  this looks quite cumbersome and not well developed):
or this:

Any leads? Much appreciated! Cheers
Nicolas Pratt
Another Angle 3D