Author Topic: Any way to render multiple frames/cameras while parsing scene only once?  (Read 1060 times)

2021-08-12, 21:30:01

genesys

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I have a static scene (no animations) for which I need to render ten thousands of low res frames. I have 48 render cores and rendering speed itself is decent, but scene parsing becomes a considerable part of overall render duration when there are many frames of low resolution. Other than the camera location, nothing moves, so the same parsed scene could be used to raytrace all frames. Is there any was to avoid reparsing for every frame - or to cache the parsing results and load them rather than recreating?

I understand that corona uses mentee, and by my understanding of embers it should be no problem at all to perform ray queries from different camera locations against the same acceleration structure.

So, is there any way to do it?

Thanks!

2022-05-02, 13:47:21
Reply #1

Jens

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did you ever find a tweak/solution for this for faster animation previews?
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