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[Max] I need help! / Re: How to seperete Corona Light Materials in Light Mix?
« on: 2024-02-08, 12:43:23 »
Not sure if this has been thought of or how relevant it is to the initial poster’s need for this function, but here's a hacky work around (for simple geo) which I have working in a very basic scene.
Duplicate your geo (just the part which will have a light material over the top)
Apply a push modifier at 0.1 or something tiny (so the faces don't fight)
Apply a corona light material to the duplicated geo but make sure 'Occlude other lights' is unticked
Generate your lightmix and you should now have a separate lightmix element which can be turned on and off but does not block the material underneath.
see gif attatched
I had to figure this out because I needed to create metallic materials which then light up in animation manually using after effects and lightmix passes. This avoided having to do two renders.
Duplicate your geo (just the part which will have a light material over the top)
Apply a push modifier at 0.1 or something tiny (so the faces don't fight)
Apply a corona light material to the duplicated geo but make sure 'Occlude other lights' is unticked
Generate your lightmix and you should now have a separate lightmix element which can be turned on and off but does not block the material underneath.
see gif attatched
I had to figure this out because I needed to create metallic materials which then light up in animation manually using after effects and lightmix passes. This avoided having to do two renders.