Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: dj_buckley on 2021-10-15, 00:58:22

Title: Help with a Sheer/Voile Curtain Shader using Physical Material
Post by: dj_buckley on 2021-10-15, 00:58:22
Has anyone successfully achieved the type of material in the examples using the new Physical Material?  If so, some guidance would be appreciated.

I used to have a setup that worked well with the legacy shader, but it was a combo of Diffuse, Translucency, Refraction, Opacity and various falloffs - i.e. massively faked.

Looking for a more Physically Accurate setup to get that lovely varied level/gradient of transparency across the entire curtain.
Title: Re: Help with a Sheer/Voile Curtain Shader using Physical Material
Post by: burnin on 2021-10-16, 20:08:09
Have you checked 'Setting up a curtain material' (https://forum.corona-renderer.com/index.php?topic=17423.msg109932#msg109932) thread with examples...
Title: Re: Help with a Sheer/Voile Curtain Shader using Physical Material
Post by: dj_buckley on 2021-10-18, 18:50:53
I hadn't so thanks for that
Title: Re: Help with a Sheer/Voile Curtain Shader using Physical Material
Post by: dj_buckley on 2021-10-19, 10:17:08
That thread looks old and uses the Legacy material and is pretty much the faked setups I was talking about with falloffs etc
Title: Re: Help with a Sheer/Voile Curtain Shader using Physical Material
Post by: GeorgeK on 2021-10-19, 13:56:42
It really depends on the case in my opinion, for very thin curtains you might want to stick to opacity maps, for more translucent types, well translucency. Properly mapped roughness, specular and sheen is key here.