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Gallery / Re: Light Simulation
« on: 2014-03-20, 18:54:14 »
I almost forgot to mention something(as i was thinking about it while i was working)
On the day i took this photo sun was slightly occluded by clouds(if you know when sun is casting rays trough thin layer of clouds) but some portion is heavily occluded by thick cloud. I knew i wouldn't be able to replicate that. As if i am to lower intensity(as i did) sun will be bleached but it wouldn't have illuminating power and vice-verse.
It would be perfect if i could make occlusion with lets say map keep intensity but being able to adjust size(as it actually effect is similar to softbox if you leave it half open)
Sun is still hitting thin layer but doesn't stop illuminating(changing intensity that much) it more changes how that photons are bouncing and creates subtle effect of soft/hard light.
It is easier to replicate this on large scale scenes as effect tends to be less noticeable(and you can use HDRI with that lighting condition).
Best example away from waiting this specific light condition is when tree leafs or something transparent(sheets, curtains(not diffuse ones) are moving on light breeze and crating changing shadows with few hard highlights of sun rays.
Well it would be nice to have this feature.
On the day i took this photo sun was slightly occluded by clouds(if you know when sun is casting rays trough thin layer of clouds) but some portion is heavily occluded by thick cloud. I knew i wouldn't be able to replicate that. As if i am to lower intensity(as i did) sun will be bleached but it wouldn't have illuminating power and vice-verse.
It would be perfect if i could make occlusion with lets say map keep intensity but being able to adjust size(as it actually effect is similar to softbox if you leave it half open)
Sun is still hitting thin layer but doesn't stop illuminating(changing intensity that much) it more changes how that photons are bouncing and creates subtle effect of soft/hard light.
It is easier to replicate this on large scale scenes as effect tends to be less noticeable(and you can use HDRI with that lighting condition).
Best example away from waiting this specific light condition is when tree leafs or something transparent(sheets, curtains(not diffuse ones) are moving on light breeze and crating changing shadows with few hard highlights of sun rays.
Well it would be nice to have this feature.