Author Topic: Corona Ray switcher (Map not showing in viewport)  (Read 2856 times)

2014-11-18, 21:54:06

3dwannab

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See screenshots of material node. Bitmap in the diffuse is selected for show in viewport. And viewport is set to show bitmaps, yet no map shows in viewport.

Is this a bug for anyone else?

Using:
C7.1 'Build timestamp: Jul 21 2014 00:29:08'
W7 x64
3ds Max 2014. SP5
Latest drivers for 2 x Radeon HD 4870 X2 up to date. It's latest is the catalyst 13.9 which is now in legacy build so I doubt any update will be about soon.


2014-12-08, 17:54:03
Reply #1

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-08, 21:06:19
Reply #2

3dwannab

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Thanks, will look forward to this in V1.

By the way, will a GGX shader be incorporated in V1 or is that planned for another release?

2014-12-08, 21:55:03
Reply #3

Ondra

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yes, everything we did will be in 1.0
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-08, 22:09:59
Reply #4

3dwannab

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