Chaos Corona for 3ds Max > [Max] Bug Reporting
OSL, CoronaAO, mix different UVW channels
(1/1)
karnak:
Hi,
Corona version is 7 hotfix 1 and 3dsmax2021.
Text and images to reproduce:
1) OSL: Checker with UVW set to Map Channel 1.
2) OSL: Checker with UVW set to World.
3) OSL: Noise with UVW set to World.
4) Mix using a CoronaMix. Ok.
5) Mix using a OSL: Mix (color). Ok.
6) CoronaAO set to Inside.
7) Using the OSL: Noise as AO distance. Ok.
8) Mix using a CoronaMix. Ok.
9) Mix using a OSL: Mix (color). Issue.
I think there is an issue with UVW coordinates.
Only CoronaMix seems to be able to correctly read UVW coordinates passing through CoronaAO.
Avi:
Hi,
I was able to reproduce the issue you described, but it doesn't appear to be an error specific to Corona. I was able to replicate the same behavior with V-Ray as well. It seems that this is an issue with 3ds Max itself. Please let me know if I have misunderstood your problem.
karnak:
Hi, thank you for taking the time to test it.
I only tried it with Corona, so I don't know if it's a 3dsMax issue.
Avi:
Sure, I understand.
If this issue is still bothering you, feel free to test it out on weekends and try using different rendering engines as well. If you think this might be a problem with Corona, please let me know about your testing, and maybe we can look into it together to find a solution.
In the meantime, happy rendering! :)
Navigation
[0] Message Index
Go to full version