Author Topic: Max sample intensity bug (Sampling)  (Read 4203 times)

2013-09-11, 12:12:39

3dlex

  • Active Users
  • **
  • Posts: 9
    • View Profile
I don't know if its bug.
But why the color gamma is going to blue when i change max. sample intensity from 20 to 3.

2013-09-11, 12:20:14
Reply #1

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
I guess it's simply because there is a "darker" blue light somewhere in the scene (maybe a sky or something) and the balance between your bright yellowish light and the sky is shifting towards the blue one when your bright yellow light is clamped at 3.
So, everything is perfectly fine, just your bright yellow light gets dimmed down and the blue one becomes more prominent.

I don't know your scene, of course, but it looks pretty much like that
Any sufficiently advanced bug is indistinguishable from a feature.

2013-09-11, 12:22:50
Reply #2

3dlex

  • Active Users
  • **
  • Posts: 9
    • View Profile
Its sun&sky with portals. Gray material in all scene.

2013-09-11, 12:27:01
Reply #3

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
Then I'm pretty sure it's exactly that problem.

« Last Edit: 2013-09-11, 12:28:43 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2013-09-11, 12:28:36
Reply #4

3dlex

  • Active Users
  • **
  • Posts: 9
    • View Profile

2013-09-11, 13:05:37
Reply #5

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
yep, not a bug ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)