Chaos Corona Forum
General Category => Gallery => Topic started by: Etrur Mehaj on 2014-09-19, 17:36:36
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What do you think about lighting and materials (curtain , sofa , floor and lights )
CC are welcome
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At first look everything is good for me , quiet and nice place
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Yes great mood and atmosphere... like to be there, congrats
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Thanks All , its my first post , i will try to be a better renders with corona .
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nice renders...i like your 3rd Image most....in the third image carpet is looking good., how you made this carpet, can you share your carpet materials here?
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Hi,
well done! I love the colour palette if your images.
It seems that the Eames chair is floating in the first image.
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Congrats guy, beautiful light setup and clean render.
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the light is perfect ... congrats :)
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Only comment from me is 2nd and 3rd image: bump values/settings went wrong on sofa, right side of picture.
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Very nice images.
Are you using default values for things corona sun / corona sky? how about area lights? I'm finding it surprisingly hard to balance the corona sun/skylight
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love the lighting :) nice set of renders
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Cool lighting.
Careful, the chair is in levitation ! z aligned with the carpet, but not with the floor ;)
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The last image i like most. The carpet most of all but...
Its just me or most of withish textile materials end up looking like plaster?.
In some cases with a pattern texture improves, but mostly all of the whitish clots in gallery end up looking like that.
Wonder if anyone has tried some translucency in cloth to see if that effect dissapear a little.
The couch in the bottom corner has lost its softness.
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using translucency will depend on the type of textile and mostly the shape will be a criteria to use translucency. For couches I don't think its useful because you dont need the light to pass trough the couch, you should play with fallofs or fresnel index if you dont mind not going phisicaly accurate.
I usually do a falloff material with the same texture on both channels, but one of them a little bit darker, then play with the IOR of the mix (there are tables of reflectance and fresnel values of fabric materials online), most of the time that will do. But you can keep adding a mix material or a composite with softlight blending and use a procedural map for randomness (smoke can work well)
(http://filmicgames.com/Images/PolarizedDiffSpec/Fresnel/shot_21.jpg)
image source "Everything has FresnelDecember 5, 2010" http://filmicgames.com/archives/557 (http://filmicgames.com/archives/557)
for aesthetics reasons sometimes making your own falloff curve will work because when adding a bump (and tiny like 1 or 2mm) to a textile the real fresnel value will not show those little "bumps" so you should make the curve a little bit steep at the end.
most fabrics are lambertian right?? (real question xd) and they have a really low specular value, so maybe in corona it's better to "fake" them only with diffuse+fallofs and zero reflection or other stuff.
and about the images, I really like the lightning ...only small stuff I notice (as well as others) couch and chair not touching the floor, no railing in curtains (would be nice to see some metal there) and the chromatic aberration in the backgroud photo, there's a purple fringe there that's look really annoying xd ..
cheers!
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Some projects designed for my clients , that i havent posted yet and some render and some fun work ...
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TwinHouse ...
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Interior ......
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Social Building ............
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Set of render (poliform kitchen)
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Building concept .....
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mies van der rohe set....Glass concept
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Wow stunning work. Especially the Farnsworth house.
Could you share more details about it. I mean lighting and materials.
Cheers
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Room ...
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Furniture and material light test .....
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Houses 1,2
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building for my friend