Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 12 for 3ds Max - Daily Builds Changelog

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TomG:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
Warning! There is a major bug in this daily build causing a crash once a Corona Camera is created or selected! This will be fixed in the upcoming versions.
chaos-corona-12-3dsmax-daily-2024-03-05.exe

User-Facing Improvements
* Added a toggleable lock button for Corona Decal to lock width to height aspect ratio.
* User-Facing Improvements: added glossiness mapping for clear-coat in CoronaScannedMtl.
* Viewport display of camera's focal plane was enabled in the camera view and parameters to enable it and change its opacity were added.
* Added the option to fit Corona's Pattern crop box using another object size and transformation.
* Added the option to ignore bump in Corona Curvature map.
* Added option to select objects in the scene that will be included in/excluded from environment illumination.
* Added the Alpha interaction option into the CoronaScannedMtl.Bugfixes
* Fixed rare NAN caused by an error in VFB.
* Fixed rare NAN in Caustic solver.
* CoronaNormal map uses fixed gamma = 2.2 in OCIO mode for gamma correction (enabled by "Add gamma to input").
* Fixed issue where some scenes with Chaos Scatter might load for infinitely long time.
* Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.

TomG:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe

User-Facing Improvements

* Added accurate sampling mode for environment maps that is slower but delivers more accurate results (especially for large environment maps)
* Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
* Added option to delay Bloom&Glare computation after rendering
* Improved the conversion from VRayMaterial to Corona Physical material (especially metals and colored reflections), this change influence also imports from Chaos Cosmos
* Extended range of solar elevations supported by the PRG sky model, now is possible render all solar elevations down to -12 degrees
* Added rollout in CoronaCamera to define Environment Overrides. Each override can be defined with 3 options: Inherit (default), Enable and Disable
* Added warning about Corona not fully supporting OCIO color managment workflow
* Added the possibility to define visibility of Corona Pattern using texmap
* Corona VFB now displays the rendered image with correct display/view transform when OCIO color management is usedBugfixes

* Added back support for motion blur in Corona Standalone
* Metalness setting in the converter is now respected when converting V-Ray and Autodesk Physical materials
* Superfluous sky darkening by the clouds for low solar elevations removedRegression bugfixes

* Fixed issue with 3dsMax crashing, when CoronaCamera is created from Corona Toolbar

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