Hello everybody,
my problem is the following: I need to render some interiors with wallcovers and textiles that have metallic effects, silk and other materials with particular reflections, like in the example images.
I make good looking materials in a testing scene but in the rooms that I have to render, there is very little exterior hard light (if at all...) and the illumination is mostly diffuse, with recessed led strips and a few small cone spots, so the reflections don't come out very much, even if I exagerate them.
My workaround is to render a reflection render element and add it in Photoshop where I need it, but I'd like to know if anybody has a way to do the same thing directly in 3dsMax with some material that can add reflections on top of the base material to boost them even if it's not physically correct. If I remember well, there was something like that in Vray…
Thanks for any suggestion!
Best regards,
Patrick