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[Max] Bug Reporting / Re: Corona Distance material render/include hidden objects.
« on: 2023-03-27, 10:48:09 »I don't agree with that. If you want some object not to affect distance, you simply remove it from the list. I find it very helpful when i can use objects that are influencing distance shader and are hidden from view at the same time. It would be fine if we could choose which behaviour we want to use, but definitely not ok if proposed option would be the only one.
It can be hidden froom view nonetheless, or nearly by displaying it as a box - so I disagree.
But here's an instance where the current solution is nearly unusable. Right now I animate objects to turn lights on/off. and I want to turn some meshes off during the timeline. In it's current form that is impossible and I have to then stop the rendering of the animation and manually remove the object from the list, start the rendering from that frame, and keep doing this over the course of the animation. Which makes it impossible to set up an animation using the distance map to control the lights. Basically, if you had this option it would increase the use case of the shader a lot.