Hello.
Tell me please, brothers in Corona =)
What is the best solution to avoid overexposure or bright highlights on the surface with preserving less or more bright render?
Maybe such topic are already was started or it is very general or something. But ... as example:
I have a scene illuminated with coronaSky through window. If I increase intensity multiplier of coronasky I'll get more brighter scene but with hard highlights and overbrighted areas, but thanks to Post Processing section, I can kill such highlights by increasing "compress highlights" option. BUT! As we know, with such option we also kill nice and realistic hotspots and picture become little more unrealistic or smthing.
So, any combinations or options to how to do the best?
Any decision ?
Thanks in advance
Example in attachment (renders are draft)
Of course, would also be glad to hear recommendations or comments about overall work