Author Topic: Transparent material not behaving correctly with alpha  (Read 2129 times)

2021-02-16, 22:40:59

TeoRossi93

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Hey guys!
 
I'm trying to render a glass object on a transparent background. Unluckily I'm not able to keep reflections visible in the alpha.
Any ideas on how to keep them visible without rendering a reflection pass and composite it in after/photoshop?
Matteo Rossi 3D - https://www.teorossi.it/

2021-02-17, 15:33:30
Reply #1

burnin

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"Eeryone coins its own luck." ;)
So what's your setup, sys-specs...?

i.e.
Simple setup (W10, R23.110, CRN 7daily) saved as .exr, (16bit) composited in GIMP



2021-02-17, 17:53:14
Reply #2

TeoRossi93

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I run c4d r22 and corona 6 for this one (i even run c4d 23 and corona 7 but I just use it for test purpose).
The problem is that I have to composite an animation, no problem to make this work in still images.
Anyway your render looks pretty different from the image opened in gimp.
Matteo Rossi 3D - https://www.teorossi.it/

2021-02-18, 01:55:01
Reply #3

burnin

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...your render looks pretty different from the image opened in gimp.
Yup.
And now, something completely different... ;)



Basically:

Have fun.

2021-02-19, 16:15:43
Reply #4

ficdogg

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I've had to do something similar and I ended up just setting up render passes for reflection and refraction in addition to alpha, and then comped everything in After Effects. You can see the end result here.
t=10s

This was rendered on gray, the blue color and DOF were added in post.