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Messages - Matthew86

Pages: 1 2 [3]
31
[Max] Tutorials & Guides / Re: Specular To IOR (OSL)
« on: 2021-07-02, 23:51:51 »
Thank you for your reply Dubcat, I have seen that inside .json file for megascan assets the color space for specular map is "sRGB". Does it mean that this map must be loaded with default/rgb color profile?

32
Hello!
I'm here to report a possible bug. If I load a specular map into a uvw randomizer shader, the material is rendered in a wrong scale or mapping, as you can see from the attached images.
I have done 3 test:
1_textures loaded without randomizer;
2_all the textures loaded with uvw randomizer;
3_all the textures, except the specular map, loaded with uvw randomizer.
Does anyone else faced this problem?

33
Gallery / Cube House
« on: 2021-04-12, 00:02:13 »
Personal work - Thinking about California

Render
Cinema 4D | Corona Render | Photoshop


Instagram: https://www.instagram.com/mattia.penazzi.architect/
Behance: https://www.behance.net/mattia_penazzi

34
Gallery / BMW 3 Series MSport
« on: 2021-03-29, 19:18:14 »
A funny Sunday spent doing some render!

Other works: https://www.behance.net/mattia_penazzi

Have a nice week!

35
[C4D] I need help! / Setting Megascans materials
« on: 2021-03-02, 14:56:00 »
Hi guys!
Can I ask you a clarification about the use of megascans textures? I'm struggling to undesrtand if i have to use the textures with the embedded color profile or if I have to change it to linear.
Usually I use the maps in this order:

  • AO (multiply) + Albedo
  • Roughness (with the new phisical material of corona 7)
  • Specular map: inside the IOR slot, with a value of 1.79, with a corona color correct shader to apply the LUT Specular To Ior v2 (following the thread of Dubcat for 3dmax)
  • Normal map: inside corona normal shader

All the textures with the embedded color profile. Is it correct? What is the right setup?
Thanks for the help!!

36
[Max] Tutorials & Guides / Re: Specular To IOR (OSL)
« on: 2021-03-02, 00:31:57 »
Hi Dubcat! Great work as usual! Can I ask you a clarification about the use of megascans textures? I am a C4d + Corona user and I'm struggling to undesrtand if i have to use the textures with the embedded color profile or if I have to change it to linear.
Usually I use the maps in this order:

  • AO (multiply) + Albedo
  • Roughness (with the new phisical material of corona 7)
  • Specular map: inside the IOR slot, with a value of 1.79, with a corona color correct shader to apply the LUT Specular To Ior v2
  • Normal map: inside corona normal shader

All the textures with the embedded color profile. Is it correct? What is the right setup?
Thanks for the help!!



Pages: 1 2 [3]