Hi Dubcat! Great work as usual! Can I ask you a clarification about the use of megascans textures? I am a C4d + Corona user and I'm struggling to undesrtand if i have to use the textures with the embedded color profile or if I have to change it to linear.
Usually I use the maps in this order:
- AO (multiply) + Albedo
- Roughness (with the new phisical material of corona 7)
- Specular map: inside the IOR slot, with a value of 1.79, with a corona color correct shader to apply the LUT Specular To Ior v2
- Normal map: inside corona normal shader
All the textures with the embedded color profile. Is it correct? What is the right setup?
Thanks for the help!!