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Messages - maru

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10861
[Max] Resolved Bugs / Re: Fresnel IOR using a Falloff map
« on: 2015-01-20, 15:24:28 »
But, in what situations can we use the Fresnel IOR slot? And using the Falloff map, into the reflection slot do I have to connect the reflection map into the "white" slot?
Hmm.. If you wanted a single material that varies in Fresnel IOR. :) First thought: plastic painted with metallic paint?

I don't get the "connect reflection map into white slot" part.

10862
[Max] Resolved Bugs / Re: Fresnel IOR using a Falloff map
« on: 2015-01-20, 14:56:39 »
No. Put it in reflection color.

10863
[Max] I need help! / Re: Corona Refract strange behavior
« on: 2015-01-20, 14:55:49 »
(350 Km of seashore)
This might be another cause.

Let's wait for Keymaster's opinion.

10864
[Max] Daily Builds / Re: Daily builds
« on: 2015-01-20, 14:54:32 »
I don't think it's supposed to work if you are putting falloff map into fresnel IOR slot. I can't even imagine how it would work.

If for some reason you want to control it using colors instead of numbers, you can for example use CoronaColor map and input, for example, solid hdr color 1,5 1,5 1,5 or put pure white in solid color and increase output multiplier to 1,5.

So if for some reason you must put fresnel map into fresnel ior, then you can put it and instead of colors use CoronaColor map.

If you want to override fresnel IOR, put 999 in it and use falloff map in reflection color slot.

10865
[Max] Resolved Bugs / Re: Fresnel IOR using a Falloff map
« on: 2015-01-20, 14:47:53 »
Please tell me you are not putting falloff map into FRESNEL IOR slot.

10866
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-20, 14:36:54 »
My car is fuelled by gas.

My car has electric engine.

Let's not compare their speed! :)

10868
Not sure but isn't this more or less duplicate of: https://forum.corona-renderer.com/index.php/topic,4446.0.html

10869
Should work now after pressing "C" key.

10870
[Max] Resolved Feature Requests / Re: colormap tools on VFB
« on: 2015-01-20, 10:00:42 »
So you would like to save/load settings from vfb colormap tab?

10871
[Max] I need help! / Re: Corona Refract strange behavior
« on: 2015-01-20, 09:09:58 »
You forgot to mention that the cylinder has absorption. :)
After removing absorption, there is still a bright outline but I'm not sure if this is a bug.

Any chance this scene is extremely small? This effect disappears if you scale the objects up.

10872
[Max] Resolved Feature Requests / Re: Show error messages
« on: 2015-01-20, 09:05:36 »
You should definitely avoid annoying windows that pop up and/or halt your rendering. But some kind of subtle information like "warning! unsupported materials in scene" could be a life saver. Maybe putting it in dr/log tab is a good idea indeed.

10873
I had to optimize for minimal Passes count, so that I won't take more than 5 minutes per frame
This doesn't make much sense. You could as well decrease gi/aa or lsm to have MORE passes in the same time to get better antialiasing.

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in the final render, thus I oversized normalmaps (fewer samples needed)
What do you mean?

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no shadows on posters etc.
What do you mean again?

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and to my surprise it delivered a more noisy result in the same time span (no interpolation of primary rays I suppose, when no UHDC)
When you are only using path tracing, then this is pretty obvious. :)

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UHDC is limited to 200k bounces and is (semi)view bound
What do you mean?

10874
[Max] Resolved Feature Requests / Re: Show error messages
« on: 2015-01-19, 20:04:50 »
Something like "Corona console"?

10875
[Max] Resolved Bugs / Re: Carpaint material.
« on: 2015-01-19, 20:02:46 »
If this feature request wasn't a joke, then I would add that it would surely introduce lots of confusion. And for the "rendering" noise there is either random noise changing at every frame or static pattern, both would look bad. :)

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