Useless thing imho even for games. As i understand lavina is not for game engines, and as i said it useless because it requires RT cores and quality of ray tracing bad, it's noise what need to denoise. Hdri light in viewport you can see in latset 3ds max update bu the way and material reflections if you use physical shader.
I created this in unreal a week ago. Setup took about a day to go from Corona to Unreal. Once in unreal I output the file in under 10 minutes at 4K.
https://player.vimeo.com/video/359209154I sent the same animation to render in Corona and it was going to take about 105 hours. Now I can agree that corona renders do look better at the moment, but as a pretty decent 3d artist I'm starting to get great results out of Unreal at a fraction of the time. I can say that I can't get the same results on a larger scene that I'm working on, but there's only a matter of time before that becomes feasible. So since corona is part of the chaos group team, which is developing a real-time solution, I was wondering if they were also planning to go that route. The convenience of seeing what you are doing in realtime will trump having to wait. It's why Netflix and Amazon are world leaders, convenience.
As a note, the technology is here and while the quality might not be the greatest right now. Everything will become cheaper and faster over time, so 18 months from now I'm pretty sure that's what the industry will be using.
Don't get me wrong, I love the ease and quality of Corona, but the speed of me getting out animations for my personal as well as my professional work will be dictated by the technology available to me. If I can get near the same quality out faster it means I'll move to that tool. I'm also testing eevee and cycles in blender. (it's free so.) :)
Thanks,
Yusef