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Topics - Okenite

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Hi,

before all : Thanks a lot to the team for so good work and listning features request ! Great !

Override is not for rendering but for materail working workflow

My idea is to create a new material tool like a layeredMlt and have slot for base material and  one or several parameters to override  the main material.
For exemple:
- i can only override the bump slot to have the same material with rounded corner  but keeping all the other element of the material synchronized
- i can also be usefull to do it with the diffuse map, or displacement, ...
- it can be usefull to have the same kind of tool in the corona bitmap to overide only offset or tilling or channel ...

I think it'will be a great tools to optimize workflow and be sure to make changes on all matrial that need to keep the same base on the validation/modifcation customer process ...

Thanks by advance for reading

Have a good day

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[Max] Bug Reporting / Corona & maxscript : Corona Sun
« on: 2020-03-16, 00:40:53 »
Hello,

Just a little problem with the corona sun creation (Corona 4 hotfix 1) if i try to create a target sun, the target is not exposed after creation and can not be use. The solution is to create untargeted and after change to targeted.

Problem :
_Sun = CoronaSun targeted:on name:"myName"pos:[0,0,4000])
_Sun.Target.pos = [0,20,0] -- => give an error because _SunTarget stay undefined

Good solution :
_Sun = CoronaSun targeted:off name:"myName"pos:[0,0,4000])
_Sun.targeted = true
_Sun.Target.pos = [0,20,0] -- => Works perfectly

I hope it can help someone, because i search a long time where was my mistake




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[Max] I need help! / Corona & maxscript : scene environment
« on: 2020-03-16, 00:33:41 »
Hello,

I'm creating tools to optimize our works with Corona and i got problems to acces some features via maxscript.
1st question is it possible to find a complet documentation on corona / maxscript ?
2nd one : i'm actualy try to batch works with the corona direct visibility / reflections / refraction overrides... How can i access these properties with maxscript ?

Thanks a lot for your help

(oups , i forgot an important information: working with corona 4 hotfix 1)

4
[Max] I need help! / Urgent - distance map artefact
« on: 2019-02-15, 12:48:32 »
Hi,
I'm actually working on a movie, and I’m using a distance map to generate dynamic objects sliced with a special edge material.
Everything look's good at the beginning, but it's not case, i got really strange strobing effects.
I've tried cleaning object, use separate model for each slice, but nothing works as expected.
Please see attached files for scene capture, cutter view, expected result (with bug) and
animated sequence too and also an optimized scene.

I hope you got the solution, because, I’m really worry on my sequence and my deadline on the project.

Thanks a lot for your help ;)

Mr

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[Max] Resolved Feature Requests / refracted mask pass
« on: 2016-07-07, 15:32:04 »
Hi,

I got the problem previously with some production with MentalRay or scanline renderer in Max, and now i got the same need with Corona, and i think this engine is more powerfull and active to get a way to generate this render pass.

The idea is to get a mask of object(s), like "CMasking_Mask", but with the result of refraction generate in/or behind a glass object.

Please see attach images to clarify need, this kind of pass can be really usefull to modify object(s) or material color / highlight / or any other action at compositing.

Thanks for your help and idea and solution.

Mr

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