Author Topic: Daily Builds 1.7  (Read 166794 times)

2017-09-30, 18:11:29
Reply #675

Jens

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I'm noticing slower performance on RC4 too. Especially very choppy performance when orbiting even the simplest objects/scenes in IR mode. This is on max 2016 and a single xeon 2696v4 cpu. It's as if the update to boost performance on many threads has done the opposite :)
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2017-09-30, 20:04:58
Reply #676

Bormax

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RC4 Max 2014
Bloom and glare effects do not work for whole picture if rendered only region of it. You can see on attached pictures result after full frame render and after region render. Clear VFB after inbetween renders ticked off. If I remember right previously, B/G effect worked for whole picture, now it works only for region. So I can't rerender only region of rendered before big picture and save ready picture directly from VFB without blending full rendered picture with rendered region somewhere outside Max

2017-09-30, 22:02:27
Reply #677

maxpyane_2k5

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Corona 1.7 RC4 crashes all the time on 3ds Max 2015 version :(

2017-09-30, 22:49:36
Reply #678

Ondra

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can you post some minidumps so we confirm it is the same problem as zavikus is having?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-30, 23:24:12
Reply #679

annkos

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2017-10-01, 00:05:47
Reply #680

zavikus

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I noticed that the problem occurs in some cases after setting the Noise Level Limit in Render Setup dialog (but not for all scenes). But in other cases when i set it to zero, problem still remains.

2017-10-01, 12:01:20
Reply #681

Naxos

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testing the rc3, Automatic vertical tilt in corona camera does not work in walk-through mode...can add support? i usually set up my camera frame this way... also problem in rc2 still exist in rc3 in mouse scrolling instead of zooming its scrolling up and dn until you click the vfb image...

Igot the same issue with regular 1.6.x release, with a max' physical cam... I had to animate manually the vertical shift every 50 frames...

2017-10-01, 18:18:07
Reply #682

denisgo22

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Some old  Problem with displaying in MatEditor and max viewport Corona Bitmap map channel different than 1///
--------------------- is not Displaying at all textures map, not in viewport,
not in Material Editor, unlike standard max Bitmap,---
 very uncomfortable for adjusting component materials and mapping:))

2017-10-02, 11:26:32
Reply #683

sevecek

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I hope that helps

Thank you, fixed.

2017-10-02, 11:59:57
Reply #684

zavikus

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Thank you, fixed.

^_^ Waiting for RC5 :)

2017-10-03, 01:17:34
Reply #685

Dalton Watts

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Hey guys! Is the speed issue with dual socket systems i reported, solved with RC5?

2017-10-03, 08:18:34
Reply #686

Ryuu

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Hey guys! Is the speed issue with dual socket systems i reported, solved with RC5?

Not yet. We're still trying to figure out the best way to optimize this which would have the least chance of introducing additional bugs

2017-10-03, 09:19:16
Reply #687

Sleax

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I just tested lates 1.7 RC1 on my scene wich was slow on render using 1.7 daily builds on my dual Xeons 2696 v3 and it still rendering a bit slow with about 1mln rays. Here is screen

Can you please share the scene for testing? See the private uploader link in my signature for a way to share the scene with us privately.
Hello, i've uploaded the scene. Thanks
Hi, looks like the problem has gone when i merged this scene with the new one. Now i'm getting 10 mln ray's total vs 900k with old one.

2017-10-03, 09:36:42
Reply #688

Ryuu

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Trying material library of 1.7RC4 with Max2014:
- selected slot is not marked, so it not clear from the attached picture which slot is selected

Why would you need that? At this moment there isn't even any concept of "selected material" in the material browser.

Hi, looks like the problem has gone when i merged this scene with the new one. Now i'm getting 10 mln ray's total vs 900k with old one.

Thanks for the info. That kinda confirms my suspicion that the problems are still related to scene layout.

2017-10-03, 10:41:42
Reply #689

Monkeybrother

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When interactive is started for the first time after max is started, the render window is huge, it covers both of my screens. Still. Is this ever going to be fixed?