Author Topic: Daily Builds 1.7  (Read 166697 times)

2017-09-19, 13:49:38
Reply #540

Dalton Watts

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Something is very wrong with the latest daily build (Corona_2017-09-15). Render is taking too long. In attachment is render finished on Corona_2017-09-14 at 1:01min and the estimated time remaining on Corona_2017-09-15 is almost 9 min.

2017-09-19, 14:46:04
Reply #541

Ondra

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what machine do you have?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-19, 15:56:01
Reply #542

Dalton Watts

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Dual Xeon 2696 v3.

2017-09-19, 16:16:15
Reply #543

Ondra

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do you have some volumetric effects in the scene by any chance?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-19, 16:41:50
Reply #544

alexyork

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Perhaps in the future to do in the camera such a tool as the exclusion of the object from the clipping? Sometimes it is necessary to cut off only the walls and not touch the floor lamp or sofa.

+1. Just rendering a cut-away right now and if I could exclude some objects it would make life easier.
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2017-09-19, 16:52:52
Reply #545

Dalton Watts

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No Ondra, i don't have any volumetric effects in this scene. I can send it to you if want.

Edit: I've send it to you through Private Uploader.
« Last Edit: 2017-09-19, 17:13:05 by Dalton Watts »

2017-09-19, 17:13:42
Reply #546

Ludvik Koutny

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No Ondra, i don't have any volumetric effects in this scene. I can send it to you if want.

Edit: I've send it to you through Private Uploader.

Go go go :)

Use the private uploader link in Ondra's signature :)

2017-09-19, 17:58:23
Reply #547

apjasko

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I'm having issues using DR with the latest daily build (and the previous daily) sending assets to my second workstation. The issue is totally random in its choice which assets are missing. I have used "asset collector" to place all assets on a shared server, used UNC paths for all assets and while this fixed my HDR's and a random jpeg from transferring, but now a single png was randomly selected to be missing, despite being on a shared server. No files are missing, all with "network path" status.

Another issue which seems to be tied to distributed rendering is the VFB continuously spinning after the clean up phase at the end of a render. I can click the render button inside the Max ui but not the render button in Corona VFB. This doesn't occur if I stop the rendering before any DR updates.

Just yesterday prior to updating to the 1.7 daily build I was using 1.6 HF3 and had 0 issues transferring assets using local paths and the renderer stopped as one would expect. Is anyone else experiencing similar issues?
« Last Edit: 2017-09-19, 21:06:15 by apjasko »

2017-09-19, 19:41:22
Reply #548

Dalton Watts

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Something is very wrong with the latest daily build (Corona_2017-09-15). Render is taking too long. In attachment is render finished on Corona_2017-09-14 at 1:01min and the estimated time remaining on Corona_2017-09-15 is almost 9 min.

Same happens on todays build (Corona_2017-09-19), btw. Image in attachment. Something is crippling cpu usage, because with 14th September build, cpu usage is at 100% :)
« Last Edit: 2017-09-19, 19:56:00 by Dalton Watts »

2017-09-19, 21:30:23
Reply #549

apjasko

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I'm at a total loss as to why this is happening. I attached the log from my latest attempts at fixing this with UNC paths (again). A new thing popped up, I'm getting normal shading errors which weren't present when I tried this scene earlier today. But easily fixed with the Corona Converter. Also, assets are being transferred to the slave even though they're on a shared server. That seems strange.

Edit: I attached a progress rendering I let run to a noise level of 3.8%. It seems only the background is striping, but it isn't impacting the geometry in the scene? There's just a strange halo around the objects where it meets the sky.

Quote
===== Error(38) =====
Slave '10.1.8.124' reported error:
Required asset file(s) could not be located:
D:\X.RENDER BACKUP\Render\_EVERMOTION\EVERMOTION - Archmodels Vol.183\Am183_textures\textures\AM183_025_petal_bump.jpg
D:\X.RENDER BACKUP\Render\_HDRI\Poliigon\HdrSkyCloudy001_HDR_HIRES.exr
\\wdmycloudex4100\AE7\X.RENDER BACKUP\Render\_HDRI\PG Skies\1958\1958 Night.hdr

The image may come out wrong (e.g. darker or missing objects) because of this.


The sky I'm using is highlighted in red. I thought maybe if I link this file through a shared server it would at least get me through this project. But of course not, that'd be too easy.

Also, the noise level on the street light reflections on the road is very high the further it gets from the camera. Any ideas what may be causing that particular issue?
« Last Edit: 2017-09-19, 22:02:31 by apjasko »

2017-09-20, 11:26:10
Reply #550

romullus

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Build from Sep 20 reinstalls (and redownloads) material library, yet i don't see any changes to it mentioned in changelog. Is it how it should be?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-20, 11:30:05
Reply #551

Ryuu

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We just changed the license text contained in the library to something more sane and less lawyer-y. I didn't think it deserved its spot in the changelog :)

2017-09-20, 11:33:15
Reply #552

ArchSpideR

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the materials library does not want to upload more than 43Mb. Can eat an alternative way of loading? build 20.09

2017-09-20, 12:13:55
Reply #553

romullus

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We just changed the license text contained in the library to something more sane and less lawyer-y. I didn't think it deserved its spot in the changelog :)
Ah i see. Previous licence text wasn't bad either, but new version looks like written more in Corona style :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-20, 12:20:23
Reply #554

Dionysios.TS

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Hi all.

With the latest 20 Sept. build, draging materials from Corona Material library to the Material Editor doesn't work!

Do you confirm?

Thanks,

Dionysios -