Author Topic: Daily Builds 1.7  (Read 166805 times)

2017-09-15, 08:53:23
Reply #495

mike288

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Hey Corona team..,, latest daily is FANTASTIC!  Thanks so much team

The Corona materials are AWESOME.
Speaking for the team: you are welcome ;-)
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2017-09-15, 10:35:28
Reply #496

ts_berlin

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[!solved - there is an updated daily-build from the 14th with a 500Mb material-pack!]
Hi Team,

I can find only five standard materials, how can I add the other 300?
or ma I blockheaded...?

best, thomas
« Last Edit: 2017-09-15, 10:45:56 by ts_berlin »

2017-09-15, 10:36:10
Reply #497

Bormax

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Thanks for this build (2017-09-14(2))!
Could you tell me, is Corona material library still doesn't work with Max2014, or I just can't find the way how to start it?

2017-09-15, 11:17:58
Reply #498

mike288

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Thanks for this build (2017-09-14(2))!
Could you tell me, is Corona material library still doesn't work with Max2014, or I just can't find the way how to start it?
The library should work for Max 2015 and newer. We are still working on support of Max 2012-2014.
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2017-09-15, 11:34:36
Reply #499

danio1011

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Hey Corona team..,, latest daily is FANTASTIC!  Thanks so much team

The Corona materials are AWESOME.
Speaking for the team: you are welcome ;-)

It's already come in handy and I've only had it installed for a few hours!  I hope you guys keep adding to it.

Corona team...as always, a cut above.

2017-09-15, 15:16:21
Reply #500

ArchSpideR

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Why? Installed several times.

2017-09-15, 15:45:34
Reply #501

Ondra

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we just updated the pack to make it smaller. Also we will improve some of the woods (or already did)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-15, 16:14:39
Reply #502

Bormax

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Thanks for this build (2017-09-14(2))!
Could you tell me, is Corona material library still doesn't work with Max2014, or I just can't find the way how to start it?
The library should work for Max 2015 and newer. We are still working on support of Max 2012-2014.

Thanks.
I don't know how the library should looks (if I got it right it should be something like Siger's plugin), but I found .mat file which I can't open it in ME either, because it saved with newer version of Max. But I'm really interested to try those materials because I've seen thumbnails and they look good :) Is it possible at least for now to save this .mat file with the 12-14 versions of Max to give us possibility to try your nice materials using regular ME/SME?

2017-09-15, 17:40:51
Reply #503

denisgo22

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we just updated the pack to make it smaller. Also we will improve some of the woods (or already did)

I hope:))
Because now this is some problem to install this package to 10 Slaves with so no fast internet connection:))

2017-09-15, 18:26:33
Reply #504

Ryuu

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we just updated the pack to make it smaller. Also we will improve some of the woods (or already did)

I hope:))
Because now this is some problem to install this package to 10 Slaves with so no fast internet connection:))

The library component in the installer is just data. All support code is already compiled in the main Max plugin. Therefore you can disable the library in the installer for the nodes and just manually copy the data from master.

2017-09-16, 07:53:35
Reply #505

danio1011

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The new adaptive lights is great.  Definitely noticeable, even more so than the previous speedup that was released a while ago.  Of course I'm testing it on an interior with a ton of lights, but still...

Attempting to attach a comparison image.  New code on the right, old on the left.  Both rendered for 10 minutes with the exact same settings.

I do notice a funny rectangular pattern to the noise, which is weird.

2017-09-16, 11:21:37
Reply #506

Monkeybrother

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I haven't tried the latest daily yet, just a quick question: are the textures in the material library "real world" size?

2017-09-16, 19:02:05
Reply #507

Tanakov

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I haven't tried the latest daily yet, just a quick question: are the textures in the material library "real world" size?

No those are tiled, there is no description yet.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-09-16, 19:28:41
Reply #508

PROH

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OK. Thought it was time to try out the 1.7 daily, and downloaded the 15. september version. First install failed to download the materialpack, and after uninstalling and reinstalling without fails, everything seemed fine. But... I simply can't figure out how to activate the Corona Materials!

The Corona tab in the menu doesn't do anything when pressed. So what's the secret? How does it work?

Edit: The above is done in Max2016 - there is no flyout text when "Corona" is pressed. Tried the Max2014 install, and here there is a flyout text that opens the Corona Material material tool, but I can't load the materials since the matlib is saved in v.2015.

Any hints about getting this to work in Max2016?

Edit 2: OK. Got it solved by manually configuring the UI. :)
« Last Edit: 2017-09-16, 19:54:32 by PROH »

2017-09-16, 19:58:07
Reply #509

subpixelsk

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I haven't tried the latest daily yet, just a quick question: are the textures in the material library "real world" size?

there is tiling set to default 1/1 on maps that are directional (eg. wood) and triplanar maps used for maps that donĀ“t have specified direction - like fabrics, scratches etc, and no, they are not "real world" size