Author Topic: Daily Builds 1.7  (Read 166690 times)

2017-09-07, 02:09:56
Reply #420

thilima

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I got the new daily build 06/09 and I´m trying Corona Camera now and my question is: Any plans for these settings to work realtime (without restart render) like the VFB settings does?




« Last Edit: 2017-09-07, 02:14:08 by thilima »

2017-09-07, 04:28:10
Reply #421

Christa Noel

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about coronaCamera,
thanks devs, for creates this super nice feature.
- what is the difference of toneMapping "override" checkbox with "on" checkbox?
- its target distance value is changing it self and the whole controls is flickering while I zoom in/out and pan the viewport.

edit:
devs, is there a plan to remove coronaCameraMod?
if not, I found there are some properties name (mxs) of coronaCamera which doesn't match with what coronaCameraMod has.
imo, to avoid confusion I think both feature's should have identic properties name.

edit2:
it seems every viewport's mouse movements recalculates the targetDistance property
I don't know if it is by the design or a bug..
« Last Edit: 2017-09-07, 10:06:58 by Christa Noel »

2017-09-07, 08:43:33
Reply #422

scionik

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Cool and thanks for Camera ))
but one really annoying thing, Camera ICON IS VERY HUGE ))) could you please add the option icon size

2017-09-07, 10:21:55
Reply #423

romullus

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There's something weird going on with CoronaCam target's transformations. It's drift from its position while you move mouse in viewports. To see this, just select cam target, move your mouse and watch mini transform toolbox on the bottom of the screen. Also if you select targetd CoronaCam, move it to another location and then undo last action, camera will return to completely different location.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-07, 10:43:58
Reply #424

Tanakov

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Hello,

1. Camera Clipping needs visible marker so that users can set the distance more accurate.
Enviro has it, and it looks great yet It is set only for the near range.

2. Would be amazing if Cameras would have Save/Load option on the bottom for the settings.

3. Is it possible to add Tilt & Shift for the Camera Clipping? (Image)
That would make Corona Cam standout from all the engine cameras.

4. Is there option to use exposure from VFB instead of camera?

Is corona camera using the same "Auto tilt" as Phis camera in 3ds max? If yes, then it will create some problems when using animated camera.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-09-07, 10:45:49
Reply #425

Tanakov

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There's something weird going on with CoronaCam target's transformations. It's drift from its position while you move mouse in viewports. To see this, just select cam target, move your mouse and watch mini transform toolbox on the bottom of the screen. Also if you select targetd CoronaCam, move it to another location and then undo last action, camera will return to completely different location.

Happend to me 1-2 times, cant really reproduce when I try to, just a random jump from time to time.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-09-07, 11:18:26
Reply #426

Christa Noel

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it seems every viewport's mouse movements recalculates the targetDistance property
There's something weird going on with CoronaCam target's transformations. It's drift from its position while you move mouse in viewports. To see this, just select cam target, move your mouse and watch mini transform toolbox on the bottom of the screen.
i'm sure both things are related and devs already knew it.

2017-09-07, 11:36:37
Reply #427

romullus

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1. camera targed distance should be available to edit, even if target is disabled, otherwise it's pretty inconvenient to adjust focus distance for targetless cameras.
2. it would be nice if Corona cameras would have same blue wire colour on creation like max's cameras has and not random ones like it is now.

i'm sure both things are related and devs already knew it.

Ah sorry, i missed your report. Also probably related to that same issue - target distance is impossible to set by typing in appropriate field, it can be done only by dragging spinners.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-07, 11:42:52
Reply #428

rozpustelnik

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Old problem here - take a look at the sphere. [Doesn't happen with normal coronaMtl with SSS applied]
« Last Edit: 2017-09-07, 11:47:12 by rozpustelnik »

2017-09-07, 11:46:13
Reply #429

maru

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Old problem here - take a look at the sphere.

I haven't tested this build yet, but I am guessing it's https://coronarenderer.freshdesk.com/support/solutions/articles/12000012390-my-sss-objects-are-faceted-
Marcin Miodek | chaos-corona.com
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2017-09-07, 11:53:43
Reply #430

rozpustelnik

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Old problem here - take a look at the sphere.

I haven't tested this build yet, but I am guessing it's https://coronarenderer.freshdesk.com/support/solutions/articles/12000012390-my-sss-objects-are-faceted-

Seems like it... Too bad, just for skin - where you sometimes cannot have very dense mesh - should be some kind of workaround.

2017-09-07, 11:58:12
Reply #431

maru

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Is it different in other renderers?
Marcin Miodek | chaos-corona.com
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2017-09-07, 12:00:56
Reply #432

rozpustelnik

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There are no other renderers for me ;)

2017-09-07, 12:05:00
Reply #433

romullus

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Render history doesn't work in latest build. Save VFB to history and immediately try to load it for comparison - you will get "not rendered" error.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-09-07, 12:08:50
Reply #434

Bormax

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Max 2014
Corona camera doesn't have line which should connect camera and target. Also no cone visible whatever option chosen