Author Topic: Daily Builds 1.7  (Read 169160 times)

2017-08-28, 15:28:23
Reply #360

Flavius

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yes, getting rid of corona materials will work. Also do you have some materials animated? That could be the problem...

I don't think so, I have a 12 angles with an animated camera, and I might've forgotten the animate button on while doing other changes(maybe to materials) and not only camera ones. I will check, but if clearing the materials will work at least I have a way around.

2017-08-28, 18:22:46
Reply #361

davemahi

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Have you set the Alpha mode in Advanced Options to "always white" in the diamond shader?

2017-08-29, 04:08:15
Reply #362

ihabkal

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this is major did anyone else notice that int he compact materials editor the corona material map slots are out of control? you drag a map to a slot it shows up in a different one, and the bump slot doesn't even work at all?

2017-08-29, 09:27:58
Reply #363

romullus

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What build this is? AFAIK Aug 14 build has some critical issues with Corona materials. Could be the case?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-29, 10:54:40
Reply #364

Alex Darby

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There is definitely something not right. The 1.7 latest builds are not cleaning up the noise. At 2% noise there is still a lot of noise compared to 1.6 Hf 2.
Is this because of the implementation of adaptivity? I seem to be having this problem with a lot of scenes in latest build.
There also seems to be an issue with DR rendering and noise.
Attached is the difference between DR render vs a single machine. Both render to 2% noise with 0.4 Denoise.
There is a big difference between the two renders. Seems like the DR render is denoising.

2017-08-29, 11:19:59
Reply #365

romullus

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I kinda can confirm this - it seems that in Aug 22 build denoising working inconcistently. I had one occasion where i have to rerender one shot for denoiser to be able properly do its job.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-29, 11:28:02
Reply #366

Nekrobul

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Guys you are scaring me.

Will it be reasonable to make backup copies of scenes with obsolete DB just in case?
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2017-08-29, 11:35:57
Reply #367

ihabkal

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What build this is? AFAIK Aug 14 build has some critical issues with Corona materials. Could be the case?
latest build 22nd

2017-08-29, 11:47:43
Reply #368

Ondra

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we will investigate the DR problems soon, stay tuned please
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 12:01:23
Reply #369

lacilaci

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Will the next massive speedup(lightsampling) make it to 1.7?

2017-08-29, 14:17:16
Reply #370

Ondra

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hopefully ;) we are about 1 week away from release in daily builds
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 18:03:34
Reply #371

Alex Darby

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Think we have sorted the Backburner DR problem.
VrayHDRI loader was causing the problem.
Have been use VrayHDRI loader, which isn't a problem unless you have different vray versions running.
Completely forgot to check vray version on all slaves.
After updating each to same version seems to have fixed the problem.


2017-08-30, 01:06:46
Reply #372

ihabkal

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Think we have sorted the Backburner DR problem.
VrayHDRI loader was causing the problem.
Have been use VrayHDRI loader, which isn't a problem unless you have different vray versions running.
Completely forgot to check vray version on all slaves.
After updating each to same version seems to have fixed the problem.

you need to remove all vray dependencies in your projects make it all corona streamline your process not to need vray, you never know when you won't have acess to vray. you might come back in a year to render and your vray will betray you.

2017-08-30, 10:33:26
Reply #373

maru

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Using parts of Vray or any other renderer than Corona will (currently ;) ) sooner or later result in some unexpected troubles. For example, Vray HDRI is known to cause flickering in animations, even when using path tracing only. The features of Vray HDRI can be easily achieved using the standard/Corona bitmap loader.
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2017-08-30, 11:38:12
Reply #374

Bormax

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Using parts of Vray or any other renderer than Corona will (currently ;) ) sooner or later result in some unexpected troubles. For example, Vray HDRI is known to cause flickering in animations, even when using path tracing only. The features of Vray HDRI can be easily achieved using the standard/Corona bitmap loader.

Could you tell me, please, which parameter of standard/Corona bitmap loader do the same job as Inverse gamma parameter of Vray HDRI map?