Author Topic: Daily Builds 1.7  (Read 169516 times)

2017-08-27, 16:44:48
Reply #345

Flavius

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Hey,

I wanted to go back so I can properly test it and see what happens. To get a feel of what I'm dealing with (middle lower part is ok, part near the walls take ages to clear), but this is not the best example, I have some private scenes where the whole ship I was rendering was super clean, but small parts where stuff was being reflected never cleared out.
http://c2n.me/3NfCJCw

I am probably messing some stuff up, but I really wanted to test 1.5/1.6/1.7. I tihnk I'll make another scene and test them out, because I'm doing similar projects like last year and I don't remember having trouble with reflective noise. I do need help with a particular scene though, render times ~10h on Dual Xeon 2670. I've checked for all the things like intersecting lights, portals, small light leaks etc, nothing. Last time when I needed I've sent the scene to Maru and I got some really ncie breakdown of my f*-ups, To whom should I send it now? It's all private etc.

Thanks!
« Last Edit: 2017-08-27, 16:50:46 by Flavius »

2017-08-27, 18:32:37
Reply #346

TomG

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You can use the Private Uploader to send files to us that can't be shared publicly - https://corona-renderer.com/upload

Thanks!
   Tom
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-08-27, 20:03:39
Reply #347

romullus

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Roadmap sais that expected realease date for 1.7 is August 31st. Is this still the target? I see a lot unfinished features yet.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-27, 20:09:43
Reply #348

Ondra

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we had to move it back because of the merger taking lot of time (there were also vacations and babies being born ;)), we will re-schedule soon
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-27, 20:11:02
Reply #349

scionik

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Roadmap sais that expected realease date for 1.7 is August 31st. Is this still the target? I see a lot unfinished features yet.

I guess it will be moved. I hope not longer than month... BUT new conditions, you know... )) Maybe main feature going to be Corona to VRAY converter ))))

2017-08-27, 20:17:29
Reply #350

antanas

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Or better yet one material for both of them or cross renderer material support by default ))

2017-08-27, 21:24:13
Reply #351

ihabkal

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Or better yet one material for both of them or cross renderer material support by default ))
now that's a good one!
also implementing Vray VSCan material or whatever they call them.

2017-08-27, 21:28:48
Reply #352

Ondra

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I guess it will be moved. I hope not longer than month... BUT new conditions, you know... ))
well, we have a long history of not making original deadlines, so this is nothing shocking, hopefully ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-28, 11:56:45
Reply #353

Dionysios.TS

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I am having some strange issues with the latest 22/08 daily build and DR:

1. I set the noise threshold to 2.0 and the render goes on forever. The estimating time is not real, last night I saw 2 hours to finish and this morning was almost the same...
2. I noticed an unusual behaviour on a DR server which loads the scene, after a while is in rendering mode but for some reason it doesn't calculate anything and the memory usage it seems like it never loaded any data into memory. Closing DR Server and start it again resolves this problem.

Thanks,

Dionysios -

2017-08-28, 13:41:31
Reply #354

Flavius

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ATTENTION!

Guys!! 22nd Daily Build is not comptabile with 14th one!! I had my project, saved with daily build of 14th august and when I tried to open it with the 22nd one, it crashes. Also crashes if you try to merge stuff from a .max file saved with 14th daily build into the 22nd one.

Thank god it works installing the 14th August version back, otherwise I would'be been completely and utterly f-ed!

2017-08-28, 13:44:30
Reply #355

Ondra

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the problem is actually with the 14th daily build - it is in way materials are loaded. I deleted the 14th daily build, only 22th is kept and is 100% compatible with every previous build except for the 14th. Be aware, that if your scene crashes in 14th daily build, it will be impossible to open in any future daily build
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-28, 13:54:58
Reply #356

Flavius

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the problem is actually with the 14th daily build - it is in way materials are loaded. I deleted the 14th daily build, only 22th is kept and is 100% compatible with every previous build except for the 14th. Be aware, that if your scene crashes in 14th daily build, it will be impossible to open in any future daily build

Hey chief,

So at the moment, I have 14th august, as I need to work on my scene, and I cannot open it with the 22nd. My scene does not crash in the 14th daily build, will I be able to open it in future daily builds?

Thanks!
« Last Edit: 2017-08-28, 14:20:39 by Flavius »

2017-08-28, 14:38:41
Reply #357

Ondra

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no, if it crashes in 22th, it will crash in all future builds, the problem was in the 14, not in the 22. Sorry about that
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-28, 14:55:28
Reply #358

Flavius

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no, if it crashes in 22th, it will crash in all future builds, the problem was in the 14, not in the 22. Sorry about that

Ohh mama mia, by the old gods and the new and jesus christ. Any ideas what I can do so I won't have this scene stuck in 14th? if I clear all the materials asign a Standard Material set the render engine to Default Scanline, would that work? And then reapply materials... I must find a way somehow.

2017-08-28, 15:19:20
Reply #359

Ondra

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yes, getting rid of corona materials will work. Also do you have some materials animated? That could be the problem...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)