Author Topic: Daily Builds 1.7  (Read 169731 times)

2017-08-01, 14:50:16
Reply #240

romullus

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Tried the new build - uv mapping still not working with H&F. Did i miss something?
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2017-08-01, 15:30:33
Reply #241

Ondra

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I will have to check, but AFAIK autodesk said we are using it correctly and there is bug in H&F (aka: unfixable)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-01, 16:36:15
Reply #242

romullus

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Ah lovely, Autodesk again. Do they have single line of code that would contain no bugs in it :[

I'm not loosing all the hope though, since it seems that Vray somehow managed to get it work.
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2017-08-01, 18:16:05
Reply #243

Christa Noel

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I will have to check, but AFAIK autodesk said we are using it correctly and there is bug in H&F (aka: unfixable)
Oh no....

2017-08-02, 15:39:36
Reply #244

ask3r

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Wow, just installed Daily on my 3ds 2012 and it works like a charm;) thx for keeping support!

2017-08-02, 16:29:32
Reply #245

Nekrobul

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IDK if that should be so, but it seems that somehow Vray maps and multiscatter maps disapeared from supported maps list in the latest daily build X_x

3ds MAX 2017
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2017-08-03, 05:17:32
Reply #246

Christa Noel

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i hate to say this again, but I am facing tons of product shot renders which will need to use for-compositing alpha mode in shadow catcher material.
dev team, I don't see this problem planned in corona trello but I remember ondra already started a little development progress for this problem.
ondra would you please create a 1.7 trello card for this optimization..

2017-08-03, 09:41:34
Reply #247

fobus

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Hi, Ondra.

Why you're comparing picture times from absolutely different Pcs (8-thread server with 48-thread workstation) in the latest build https://forum.corona-renderer.com/index.php/topic,15845.msg106441.html#msg106441?

2017-08-03, 10:44:57
Reply #248

Nekrobul

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Hi, Ondra.

Why you're comparing picture times from absolutely different Pcs (8-thread server with 48-thread workstation) in the latest build https://forum.corona-renderer.com/index.php/topic,15845.msg106441.html#msg106441?

Because this is not time comparsion but a demonstration of a difference in the images.
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2017-08-03, 10:59:02
Reply #249

Ondra

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Hi, Ondra.

Why you're comparing picture times from absolutely different Pcs (8-thread server with 48-thread workstation) in the latest build https://forum.corona-renderer.com/index.php/topic,15845.msg106441.html#msg106441?

well, because we have different machines in the office ;). The only thing that changes is the noise, so equal pass comparison is fair in this case
Quote
Attaching before/after images - they are (+-5%) rendered in the same time - disregard renderstamp, as they were rendered on different machines
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-03, 11:42:51
Reply #250

Tanakov

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i hate to say this again, but I am facing tons of product shot renders which will need to use for-compositing alpha mode in shadow catcher material.
dev team, I don't see this problem planned in corona trello but I remember ondra already started a little development progress for this problem.
ondra would you please create a 1.7 trello card for this optimization..

+1 check my "do You halo" three on I need help. Also I will on YouTube when im back on ofice.
Using Corona since 2014-01-02
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2017-08-03, 16:55:39
Reply #251

Dalton Watts

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I can attest that not only this new daily build 2017.8.1 shaves off about 3-5% render times but reaches a much lower noise level with the same amount of passes. Setting a 6% noise level limit for a particular scene for instance, 1.6.2 reaches 5.89% while the new daily build reaches 4.71% it does this by being about 4% faster in rendertime.

2017-08-04, 22:02:45
Reply #252

scionik

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latest build always crashing on render end in production render or canceling on interactive. max2016
somebody can confirm the same?
Corona_2017-08-04

2017-08-04, 22:26:34
Reply #253

Ryuu

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Doesn't happen to me in 2017. Please send minidump from the crash.

2017-08-04, 22:34:36
Reply #254

scionik

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but I cant. it is crashing like this
max2016
« Last Edit: 2017-08-04, 22:43:36 by scionik »