Author Topic: Daily Builds 1.7  (Read 166659 times)

2017-06-22, 12:16:04
Reply #120

pokoy

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Two questions:

- will the UVW randomizer also work on procedural maps? If not, here's my official request :)
- with Hair&Fur, what's the common workflow for adding a material? Will it not work with Corona materials at all until the API limitation is worked around?

2017-06-22, 12:40:49
Reply #121

lacilaci

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Two questions:

- will the UVW randomizer also work on procedural maps? If not, here's my official request :)
- with Hair&Fur, what's the common workflow for adding a material? Will it not work with Corona materials at all until the API limitation is worked around?

With ornatrix it works fine...

2017-06-22, 12:46:07
Reply #122

amitshneor

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About the bump convertor map, how is it different from regular map in bump slot?
are there any maps that have to go through converter map to be seen by bump?

thanks for this daily !

2017-06-22, 12:55:59
Reply #123

pokoy

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About the bump convertor map, how is it different from regular map in bump slot?
are there any maps that have to go through converter map to be seen by bump?

thanks for this daily !
It's meant for maps that look different when used in Bump (Cellular Map for example), and color corrections are possible with this map (gamma, contrast etc.)

2017-06-22, 13:06:49
Reply #124

amitshneor

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thanks pokoy !

2017-06-22, 13:10:37
Reply #125

Tanakov

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So far, each change in Envi using Hair shader results in cVFB perma freeze.

update. Pretty much max freeze and crash.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-06-22, 13:34:53
Reply #126

Frood

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UVW randomizer (and multimap of course): I wonder if/why it is so difficult to code an "Element" mode? Or is this just low priority? I somehow hoped that I can trashbin all our different UVW randomize scripts using this map.

Good Luck


Never underestimate the power of a well placed level one spell.

2017-06-22, 13:45:22
Reply #127

Nejc Kilar

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Can somebody please explain to me what is the bump converter and what kind of bread do I need to spread it on?

Thanks!
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2017-06-22, 13:52:16
Reply #128

pokoy

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Can somebody please explain to me what is the bump converter and what kind of bread do I need to spread it on?

Thanks!
See a few posts above.

2017-06-22, 15:22:22
Reply #129

Juraj

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UVW randomizer (and multimap of course): I wonder if/why it is so difficult to code an "Element" mode? Or is this just low priority? I somehow hoped that I can trashbin all our different UVW randomize scripts using this map.

Good Luck

Wait, so this doesn't work on 'Element' mode ?
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2017-06-22, 15:34:20
Reply #130

Nejc Kilar

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Can somebody please explain to me what is the bump converter and what kind of bread do I need to spread it on?

Thanks!
See a few posts above.

Wow, I missed that one :\ Thanks!
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2017-06-22, 16:05:17
Reply #131

scionik

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UVW randomizer (and multimap of course): I wonder if/why it is so difficult to code an "Element" mode? Or is this just low priority? I somehow hoped that I can trashbin all our different UVW randomize scripts using this map.

Good Luck

Hope to see this option soon

PS
https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

PPS
Thanks for build... looong time waiting for ))

2017-06-22, 16:52:47
Reply #132

Tanakov

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Each time I use VFB when I zoom in and out the max crashes.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-06-22, 18:05:21
Reply #133

Ryuu

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Each time I use VFB when I zoom in and out the max crashes.

Please send minidump so that we can debug this issue.

2017-06-22, 20:14:28
Reply #134

3dwannab

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Wow, that randomiser map with take over from BerconMapping one.



Q. Pluging the material into the mr parameter section of H&F mod doesn't take affect.
AFAIK, pluging a VRay mat in works (been two years so I forget). So basically my Q. is how do you use new Corona Hair Material with the hair modifier.


Edit, 2 Bugs.

Pluging the following into the bump and displacement slot (B&D Slots)
Checker Map >> Bump Convertor map >> CoronaUVWRandomixer >> B&D slots (yields bad results)
Checker Map >> CoronaUVWRandomixer >> Pluging Bump Convertor map >> B&D slots (yields correct results)
---------------------------------
Right clicking in assest Tracking to remove missing assests doesn't work. HdCache.hdc for example.


Will post on mantis.
« Last Edit: 2017-06-22, 20:47:30 by 3dwannab »