Author Topic: Daily Builds 1.7  (Read 169126 times)

2017-06-15, 00:15:44
Reply #90

Juraj

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Have you already checked this?

http://dabarti.com/capture/

No need for quarter tone EQ, just forllow the Tutorial.

That's not even comparable.

Basic photometric stereo capture has been here for 20 years. It's already inside Substance too, so I don't see why anyone would bother with this precompiled script.

This scan gives true reflectance map (which cannot be captured by basic stereo, Megascan and all others just extrapolate it from normal map), IOR, Anisotropic,etc..  just like the Vray's BRDF scanner.
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2017-06-15, 07:00:30
Reply #91

lacilaci

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Have you already checked this?

http://dabarti.com/capture/

No need for quarter tone EQ, just forllow the Tutorial.

That's not even comparable.

Basic photometric stereo capture has been here for 20 years. It's already inside Substance too, so I don't see why anyone would bother with this precompiled script.

This scan gives true reflectance map (which cannot be captured by basic stereo, Megascan and all others just extrapolate it from normal map), IOR, Anisotropic,etc..  just like the Vray's BRDF scanner.

I'd like to see how the results compares to a 'gheto' setup and substance 'scans' though... You think the results will be worth it?

2017-06-15, 09:07:57
Reply #92

Juraj

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Off-topic :- D

The "ghetto" (nothing ghetto when it's done inside Megascan box) setup can give you actually better coverage, nothing stops you from using stereo on 1x1m... the Megascan is 50x50 inside 100x100cm box. That's a lot better than X-Rite or Vray's scanner.
Properly calibrated with Macbeth chart the Albedo should be very close (but not on their extremes, the blacks and white are rather arbitrarily calibrated) and you will get same quality of normal map which you can turn into height map.

That's were similarities end. 'Basic' stereo can't capture metallics or other pure specular materials, actually they can't even capture wood properly due to anisotropy, there is a reason you don't see any on Megascan yet...
This scanner gives you identical copy of real-material, 1:1, 99.5perc if you use the resulting BRDF and not just set of maps. For Car or Furniture industry, you can be absolutely sure you are getting true look. That's pretty cool stuff.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2017-06-15, 19:05:14
Reply #93

antanas

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Well that's why I didn't compare it to any photogrammetry (which I do quite a lot) soft or methods out there ))

2017-06-19, 15:14:58
Reply #94

rozpustelnik

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If not daily, then at least some teasers to keep the hype going...

2017-06-19, 18:00:50
Reply #95

Ondra

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enough? ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-19, 18:46:30
Reply #96

rozpustelnik

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Yep. For today.

2017-06-19, 23:08:14
Reply #97

Noah45

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we need a 1.5 to 1.6 fury.
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2017-06-20, 13:09:08
Reply #98

amitshneor

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sorry...didnt get whats new in the assets tracking window...? what am i missing ? :-)

2017-06-20, 13:12:32
Reply #99

pokoy

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sorry...didnt get whats new in the assets tracking window...? what am i missing ? :-)
Some Corona specific assets like LUTs are now properly listed and can now be relocated in there etc.

2017-06-20, 13:26:13
Reply #100

amitshneor

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sorry...didnt get whats new in the assets tracking window...? what am i missing ? :-)
Some Corona specific assets like LUTs are now properly listed and can now be relocated in there etc.


Thanks Mate!

2017-06-20, 17:32:22
Reply #101

jjaz82

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haha, so who's gonna request a quote :- ) ?

http://www.xrite.com/categories/appearance/total-appearance-capture-ecosystem/tac7

I need to know the PRICE

Edit: Holy shit, 270kg. 4 monocromatic cameras at 0º, 22.5 º, 45º and 67.5º
illumination with 20+ white LEDs
3 spectral filter wheels and a motorized Linear Light Scanner

Edit2: Requested a quote ! Let's see :- D

 I've heard numbers around 150k €, an amazing machine but only for small tileable material, I think the potential of this system is expressed in the world of product rendering, where a particolar material must be reproduced perfectly.

2017-06-20, 23:02:58
Reply #102

Tanakov

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enough? ;)

Can someone elaborate on how can we use fractal as bump? Im not sure if I understand what potental it has
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-06-20, 23:42:07
Reply #103

Ondra

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you can also use distance tex, falloff, and any number of nodes that do not support bump on its own. Also for example noise map has incorrect implementation of bump, so this method will yield better results
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-20, 23:44:40
Reply #104

denisgo22

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enough? ;)

Can someone elaborate on how can we use fractal as bump? Im not sure if I understand what potental it has
We needed this, it's true,  but in 2.0 version, When everything else will be fine already :)))
About New bump node for correct conversion all types of procedural maps, we needed this NOW:))
« Last Edit: 2017-06-20, 23:51:21 by denisgo22 »